Commit graph

8 commits

Author SHA1 Message Date
58587fcd4d More ammo led fixes. It's not over yet, though.
Every time I find another bug in this that I have to fix, I wish harder and harder for scripted textures to be a thing in GZDoom. I have managed to fix ONE issue with this, but another remains that appears entirely unfixable. I just cannot wrap my head around why this is broken in some Eviternity maps still. I've debugged everything I could, I've checked all possible parameters that could be responsible for the odd vertical offsetting, but nothing. ABSOLUTELY NOTHING explains why it's happening. It's just broken, simply broken like that, there is no explanation for it, the engine is just mocking me at this point. I seriously really REALLY wish there was a better way to do this, but alas, no, there simply isn't. Unless someone goes and makes it possible to draw directly to textures like in UT99, this will remain forever broken. That's just how it is. This is the last time I try to fix any more bugs related to this specific part of the code. The mod is supposed to no longer receive updates, so I'll just stop. No more. If I have to live with this constant reminder of the engine's nonsense, so will all who play the mod as well. -- Marisa
2022-07-16 12:01:16 +02:00
903bc9a5e4 Fix ammo leds if OOB camera is in liquid terrain. 2022-06-19 17:40:35 +02:00
c70fa25af7 Simplify halfstretch math. 2021-06-04 00:46:05 +02:00
a8e018d507 Adjust "scripted textures" for 4.6 compat. 2021-05-31 10:11:26 +02:00
1555d7f89b More fixes with more hacks. 2021-01-24 16:55:23 +01:00
982bd42f60 NEVERMIND I FIXED IT. 2021-01-24 16:45:44 +01:00
7c43dafd6a NEVERMIND IT'S COMPLETELY FUCKING BROKEN. 2021-01-24 15:32:38 +01:00
eaf19d3007 1.1.3 mini-update:
- Added hacky ammo displays.
 - Removed swingers.
 - Updated patron credits.
2021-01-24 14:32:13 +01:00