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64a0648ae7
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Reorganized graphics and sprites folders (sounds, sprites and models will take some more work)
Updated README.
Began working on gore system.
Removed idle animation on Minigun, that vertex wobble was getting on my nerves.
Another OptiPNG pass.
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2018-09-30 22:42:57 +02:00 |
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c8774f0a11
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Un-bump version number.
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2018-08-31 23:22:52 +02:00 |
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c6b77dfffd
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Initial work towards Heretic compat.
Bump ZScript version to 3.6.
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2018-08-31 15:30:55 +02:00 |
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be4829cd31
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Merged HITOWNER branch, bumped GZDoom version requirement to 3.5.1.
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2018-08-25 22:45:55 +02:00 |
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b24ee842ba
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Implemented "six degrees of freedom" movement for guided redeemer missiles (reload/zoom for manual tilt control).
Made part of the guided redeemer reticle rotate according to the missile's roll just to show off Shape2D.
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2018-08-14 02:57:44 +02:00 |
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b69a5cfe05
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Update the ZScript version too
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2018-06-07 01:04:25 +02:00 |
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d3da87cefe
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All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
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2018-05-21 20:28:17 +02:00 |
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bcab8e79ae
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Progress continues. Many things have been added. Pulsegun is complete.
I've started implementing various pickups.
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2018-05-19 00:48:40 +02:00 |
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73e8e8ada9
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Finished biorifle, began work on pulsegun.
Added some extra particle effects just for kicks.
Made various actors freeze-aware.
Tweaked a couple things here and there.
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2018-05-17 02:17:10 +02:00 |
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d718eb6a9c
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Added brightmaps. Added environment map shader. Began working on Biorifle.
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2018-05-16 02:05:39 +02:00 |
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356219ae5c
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First public commit.
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2018-05-15 02:22:27 +02:00 |
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