92ae39afba
Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
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Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
2018-05-30 21:31:41 +02:00
b1b38561c1
Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
2018-05-30 17:49:31 +02:00
e6420e16be
Sniper rifle added, bullet impact mesh added. Only the RL remains.
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Headshots added/tweaked, and made compatible with the future announcer add-on.
2018-05-29 21:14:06 +02:00
1b95d4219b
Pulsegun now uses meshes for the beam, copying exact UT behavior.
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Ammo drop amounts reduced. Added Enforcer to possible Chainsaw spawns.
2018-05-29 00:58:43 +02:00
bef29efba3
Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays.
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Only 4 weapons remaining...
2018-05-27 17:13:58 +02:00
eb6c8e1c35
Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
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Removed key replacement classes, turns out this breaks maps.
2018-05-26 20:44:31 +02:00
72eb6ca8d1
Impact Hammer fully implemented. Began working on Chainsaw.
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Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.
2018-05-26 00:10:31 +02:00
7e38cfddd8
The HUD is complete (actually, I forgot to add key display, will do that later).
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All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00
d3da87cefe
All misc items implemented. Enhanced Shock Rifle implemented.
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Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00