Commit graph

5 commits

Author SHA1 Message Date
fe0d8d4238 Disable view dim while Redeemer shader is active.
Made Redeemer shader blur radius adapt to screen size.
2018-08-15 22:16:57 +02:00
80ed7e0939 Corrected the spin behavior of the Redeemer Missile's outer reticle.
Added optional fancy screen shader to Redeemer.
2018-08-14 21:39:13 +02:00
d763744234 Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models".
Re-ran all textures through optipng.
All add-ons have been updated accordingly.
2018-08-13 15:54:45 +02:00
5248ac8fd6 A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00
d718eb6a9c Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00