flak_m/Readme.md
Marisa Kirisame 6b248cd843 Some work in progress here.
- Upstreamed GetClipAmount() from Doomreal, for inter-compatibility.
- Fix missing unique pickup messages for clips and single flak shell.
- Implement ice death support.
- Fix frictionless corpses sliding around.
- Add support for a Red Heretic key, should work with any custom maps that use it.
- Added anti-bd feature, thanks to Skerion for letting me use this hilarious video.
- Fixed missing drown sound for Female skins.
- Added missing Redeemer altfire sound.
- Fix damage scaling of Biorifle alt.
- Flak Cannon altfire has been adjusted so it fires faster and reloads slower, like in UT.
- Voodoo dolls can now produce liquid splashes.
- Pain and death sounds will always be overriden by drowning when underwater, like in UT.
- Add player portraits to each class for the settings menu.
2019-11-27 21:27:34 +01:00

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Markdown

# DOOM TOURNAMENT
What began as a test for importing UT vertex meshes has turned into an actual
full UT weapon and item mod.
This mod requires GZDoom 4.2.4 or later.
## Currently implemented
- Flak Cannon (slot 8)
- ASMD Shock Rifle (slot 4)
- Redeemer (slot 0)
- 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
- GES Biorifle (slot 3)
- Pulsegun (slot 5) (with optional beta reload)
- Health
- Big Keg O' Health (soulsphere)
- Beta Super Health (medkit)
- Health Pack (stimpak)
- Health Vial (health bonus)
- Some configuration options
- Damage Amplifier (berserk)
- Keys
- Backpack
- Armor
- Armor Bonus (armor bonus)
- Thigh Pads (green armor)
- Body Armor (blue armor)
- Shield Belt (megasphere)
- Invisibility (blursphere)
- Computer Map (computer area map)
- Searchlight (light amplification visor)
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
- Instagib DM mode
- UT HUD
- Impact Hammer (slot 1)
- Chainsaw (slot 1)
- Option to make chainsaw use ammo (random drop from enemies killed without it)
- Translocator (slot 1)
- Option to make it use regenerating ammo like in UT2k4
- Enforcer (slot 2)
- Dual Enforcers (slot 2)
- Restored reloading (optional)
- Ripper (slot 6)
- Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
- Minigun (slot 7)
- Sniper Rifle (slot 0)
- Rocket Launcher (slot 9)
- "Instant Rocket" mode toggleable with reload
- Scaling/Customization options for the HUD
- UT-like player movement physics
- Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be
toggled)
- UT-like weapon dropping style
- UT player classes
- Heretic compatibility
- Spanish localization
- UT gore system (WIP, toggleable)
- Liquid splashes
- Original Invulnerability and Night Vision items
## In progress
- Implementing Ice death support.
- Small bugfixes here and there.
- Adjustments to firing speeds for more vanilla consistency.
## Planned
- Stuff for 1.1
- Fancy titlemap like Doomreal.
- Touch up blood/gibbing features. At the moment, Nashgore is still a
superior alternative.
- Hexen/Strife compatibility ???
- Stuff for much later
- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher
once scripted textures are implemented
- Redo player models once GZDoom gets a well deserved model animation system
overhaul (mainly to clean up the current, messy implementation of this)
- Add weapon attachment support to player models when that is also added in
(at the moment all player models have an integrated placeholder weapon)
## Known bugs
- Biorifle sludge doesn't attach properly when it lands on the edge between
sectors. This is most noticeable with moving sectors and 3d floors. This
might be fixed once there's virtuals for world collision.