Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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2019-11-27 22:16:44 +01:00
brightmaps 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
fonts This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
graphics Some work in progress here. 2019-11-27 21:27:34 +01:00
maps Various improvements, fixes and rebalances that I'm too tired to list through. 2018-08-18 20:42:28 +02:00
models Some work in progress here. 2019-11-27 21:27:34 +01:00
music This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
palettes This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
shaders/glsl 1.0.4: 2019-10-29 21:27:36 +01:00
sounds Some work in progress here. 2019-11-27 21:27:34 +01:00
sprites Some work in progress here. 2019-11-27 21:27:34 +01:00
textures This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
zscript Some work in progress here. 2019-11-27 21:27:34 +01:00
animdefs.txt Improved responsiveness of Biorifle alt-fire. 2019-02-02 20:40:35 +01:00
credits.txt Some work in progress here. 2019-11-27 21:27:34 +01:00
cvarinfo.txt 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
decaldef.txt Add missing decals for enhanced shock rifle combo. 2018-06-02 16:28:22 +02:00
fontdefs.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
gameinfo.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
gldefs.txt Some work in progress here. 2019-11-27 21:27:34 +01:00
keyconf.txt Forgot to add keybinds for taunt animations. 2019-07-22 11:39:44 +02:00
language.txt 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
menudef.txt Update patron list. 2019-11-27 22:16:44 +01:00
modeldef.boss Some work in progress here. 2019-11-27 21:27:34 +01:00
modeldef.chainsaw Option to make Chainsaw use ammo (randomly drops on enemy kill). 2019-05-03 17:26:07 +02:00
modeldef.commando Some work in progress here. 2019-11-27 21:27:34 +01:00
modeldef.eightball Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
modeldef.enforcer Whole set of new features: 2019-10-16 18:03:00 +02:00
modeldef.fcommando Some work in progress here. 2019-11-27 21:27:34 +01:00
modeldef.flak Whole set of new features: 2019-10-16 18:03:00 +02:00
modeldef.ges Added lesser variants to shock core and biorifle ammo for balance. 2018-06-13 13:24:57 +02:00
modeldef.gore Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.impact Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
modeldef.minigun Added first person visual effects to all weapons. 2018-06-11 18:25:09 +02:00
modeldef.misc Some work in progress here. 2019-11-27 21:27:34 +01:00
modeldef.pulse Whole set of new features: 2019-10-16 18:03:00 +02:00
modeldef.rifle Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
modeldef.ripper Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
modeldef.sgirl Some work in progress here. 2019-11-27 21:27:34 +01:00
modeldef.shock Removal of all RNG damage (excluding minigun). 2019-04-07 21:37:24 +02:00
modeldef.soldier Some work in progress here. 2019-11-27 21:27:34 +01:00
modeldef.transloc Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
modeldef.warhead Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
Readme.md Some work in progress here. 2019-11-27 21:27:34 +01:00
sndinfo.txt Some work in progress here. 2019-11-27 21:27:34 +01:00
terrain.txt Whole set of new features: 2019-10-16 18:03:00 +02:00
textcolo.txt Localization work (spanish fully covered for now). 2019-04-13 19:18:07 +02:00
textures.chainsaw Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.eightball Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.enforcer Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.flak Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.ges Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.gore Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.impact Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.minigun Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.misc 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
textures.pulse Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.ripper Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.shock Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.sniper Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.transloc Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.warhead Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
xhairs.txt Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
zmapinfo.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
zscript.txt Some work in progress here. 2019-11-27 21:27:34 +01:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.

This mod requires GZDoom 4.2.4 or later.

Currently implemented

  • Flak Cannon (slot 8)
  • ASMD Shock Rifle (slot 4)
  • Redeemer (slot 0)
    • 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
  • GES Biorifle (slot 3)
  • Pulsegun (slot 5) (with optional beta reload)
  • Health
  • Big Keg O' Health (soulsphere)
  • Beta Super Health (medkit)
  • Health Pack (stimpak)
  • Health Vial (health bonus)
  • Some configuration options
  • Damage Amplifier (berserk)
  • Keys
  • Backpack
  • Armor
  • Armor Bonus (armor bonus)
  • Thigh Pads (green armor)
  • Body Armor (blue armor)
  • Shield Belt (megasphere)
  • Invisibility (blursphere)
  • Computer Map (computer area map)
  • Searchlight (light amplification visor)
  • Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
    • Instagib DM mode
  • UT HUD
  • Impact Hammer (slot 1)
  • Chainsaw (slot 1)
    • Option to make chainsaw use ammo (random drop from enemies killed without it)
  • Translocator (slot 1)
    • Option to make it use regenerating ammo like in UT2k4
  • Enforcer (slot 2)
    • Dual Enforcers (slot 2)
    • Restored reloading (optional)
  • Ripper (slot 6)
  • Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
  • Minigun (slot 7)
  • Sniper Rifle (slot 0)
  • Rocket Launcher (slot 9)
    • "Instant Rocket" mode toggleable with reload
  • Scaling/Customization options for the HUD
  • UT-like player movement physics
  • Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be toggled)
  • UT-like weapon dropping style
  • UT player classes
  • Heretic compatibility
  • Spanish localization
  • UT gore system (WIP, toggleable)
  • Liquid splashes
  • Original Invulnerability and Night Vision items

In progress

  • Implementing Ice death support.
  • Small bugfixes here and there.
  • Adjustments to firing speeds for more vanilla consistency.

Planned

  • Stuff for 1.1
    • Fancy titlemap like Doomreal.
    • Touch up blood/gibbing features. At the moment, Nashgore is still a superior alternative.
    • Hexen/Strife compatibility ???
  • Stuff for much later
    • Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once scripted textures are implemented
    • Redo player models once GZDoom gets a well deserved model animation system overhaul (mainly to clean up the current, messy implementation of this)
    • Add weapon attachment support to player models when that is also added in (at the moment all player models have an integrated placeholder weapon)

Known bugs

  • Biorifle sludge doesn't attach properly when it lands on the edge between sectors. This is most noticeable with moving sectors and 3d floors. This might be fixed once there's virtuals for world collision.