| .. |
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AmmoLedBase.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Armor2M_a.3d
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Progress continues. Many things have been added. Pulsegun is complete.
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2018-05-19 00:48:40 +02:00 |
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Armor2M_d.3d
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Large versions of biorifle ammo and shock core weren't spawning, fixed this.
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2018-06-16 17:44:13 +02:00 |
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ASaRing.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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ASasRing.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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ASMD2M_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ASMD2M_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ASMD2pick_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ASMD2pick_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ASMD_t.png
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Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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ASMD_t1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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ASMD_t2.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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ASMD_t3.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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ASMD_t4.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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AUbelt1.png
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Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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AutoML_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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AutoML_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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AutoMR_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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AutoMR_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Backpack2_a.3d
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All misc items implemented. Enhanced Shock Rifle implemented.
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2018-05-21 20:28:17 +02:00 |
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Backpack2_d.3d
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Large versions of biorifle ammo and shock core weren't spawning, fixed this.
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2018-06-16 17:44:13 +02:00 |
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BigFlash_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BigFlash_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BioAmmoM_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BioAmmoM_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BioGelm_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BioGelm_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BladeHopperM_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BladeHopperM_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BladeHopperT.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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BlueSkin2.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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bossheadm_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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bossheadm_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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bossheadT.png
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Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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bpak.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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BRifle2_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BRifle2_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BRifle2Pick_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BRifle2Pick_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BulletBoxM_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BulletBoxM_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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BulletBoxT.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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BulletImpact_a.3d
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Sniper rifle added, bullet impact mesh added. Only the RL remains.
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2018-05-29 21:14:06 +02:00 |
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BulletImpact_d.3d
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Sniper rifle added, bullet impact mesh added. Only the RL remains.
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2018-05-29 21:14:06 +02:00 |
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chainsawM_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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chainsawM_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ChainSawPick_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ChainSawPick_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Chip1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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ChipM_a.3d
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Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
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2018-05-26 20:44:31 +02:00 |
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ChipM_d.3d
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Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
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2018-05-26 20:44:31 +02:00 |
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chunk2M_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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chunk2M_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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chunk3M_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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chunk3M_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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chunk4M_a.3d
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Switched to _d.3d+_a.3d pairs.
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2018-05-15 10:29:21 +02:00 |
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chunk4M_d.3d
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Switched to _d.3d+_a.3d pairs.
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2018-05-15 10:29:21 +02:00 |
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Chunk_a00.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Chunk_a01.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Chunk_a02.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Chunk_a03.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Chunk_a04.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Chunk_a05.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Chunk_a06.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Chunk_a07.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Chunk_a08.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Chunk_a09.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Chunk_a10.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Chunk_a11.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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chunkM_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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chunkM_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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DomB_a.3d
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A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
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2018-05-20 02:10:30 +02:00 |
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DomB_d.3d
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A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
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2018-05-20 02:10:30 +02:00 |
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DomR_a.3d
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A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
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2018-05-20 02:10:30 +02:00 |
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DomR_d.3d
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A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
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2018-05-20 02:10:30 +02:00 |
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EClipM_a.3d
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All misc items implemented. Enhanced Shock Rifle implemented.
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2018-05-21 20:28:17 +02:00 |
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EClipM_d.3d
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All misc items implemented. Enhanced Shock Rifle implemented.
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2018-05-21 20:28:17 +02:00 |
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Eight2Pick_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Eight2Pick_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Eight_t.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Eight_t1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Eight_t2.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Eight_t3.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Eight_t4.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Eightm_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Eightm_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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EMuz1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Flak2Pick_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Flak2Pick_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Flak_t.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Flak_t1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Flak_t2.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Flak_t3.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Flak_t4.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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FlakAmmoLEDBase.png
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First public commit.
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2018-05-15 02:22:27 +02:00 |
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FlakAmmoM_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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FlakAmmoM_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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flakm_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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flakm_d.3d
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Corrected normals on Flak Cannon first person mesh.
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2018-09-15 16:50:59 +02:00 |
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Flakmuz.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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flakslugm_a.3d
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Switched to _d.3d+_a.3d pairs.
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2018-05-15 10:29:21 +02:00 |
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flakslugm_d.3d
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Switched to _d.3d+_a.3d pairs.
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2018-05-15 10:29:21 +02:00 |
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Flat_a.3d
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Finished biorifle, began work on pulsegun.
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2018-05-17 02:17:10 +02:00 |
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Flat_d.3d
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Finished biorifle, began work on pulsegun.
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2018-05-17 02:17:10 +02:00 |
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GoldSkin2.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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hbox_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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hbox_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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hboxbeta_a.3d
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Progress continues. Many things have been added. Pulsegun is complete.
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2018-05-19 00:48:40 +02:00 |
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hboxbeta_d.3d
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Large versions of biorifle ammo and shock core weren't spawning, fixed this.
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2018-06-16 17:44:13 +02:00 |
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Impact_a00.png
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Sniper rifle added, bullet impact mesh added. Only the RL remains.
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2018-05-29 21:14:06 +02:00 |
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Impact_a01.png
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Sniper rifle added, bullet impact mesh added. Only the RL remains.
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2018-05-29 21:14:06 +02:00 |
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Impact_a02.png
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Sniper rifle added, bullet impact mesh added. Only the RL remains.
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2018-05-29 21:14:06 +02:00 |
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Impact_a03.png
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Sniper rifle added, bullet impact mesh added. Only the RL remains.
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2018-05-29 21:14:06 +02:00 |
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Impact_a04.png
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Sniper rifle added, bullet impact mesh added. Only the RL remains.
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2018-05-29 21:14:06 +02:00 |
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ImpactHammer_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ImpactHammer_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ImpPick_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ImpPick_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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invis2M_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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invis2M_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Jarmor2.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Jautot1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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JBammo1.png
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Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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JBigFlash1.png
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Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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jboot_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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jboot_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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JBRifle2.png
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Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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JBRifle21.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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JBRifle22.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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JBRifle23.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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JBRifle24.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Jchainsaw1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Jchainsaw2.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Jchainsaw3.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Jchainsaw4.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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JChainSawPick1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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JEClip.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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JFA1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jflakslugel1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jflakslugel1_.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jgreen.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jhbox1.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
Jhboxbeta1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JImpactHammer1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JImpactHammer2.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JImpactHammer3.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JImpactHammer4.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JImpPick1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
jinvis.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
Jlboot2.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
JM21.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JMedBox1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jmissile_01.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jmissile_01_.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JPammo_01.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
JPulseGun_02.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JPulseGun_03.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JPulsePickup_01.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
JRazor2.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JRazor3.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JRazor4.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JRazor5.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JRazorw.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JRelicSkull_01.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JRelicSkull_01b.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
JRelicSkull_01g.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
JRelicSkull_01r.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
JRifle2.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JRocketPack1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JShockCore.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
JShockCore_2.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
JSShockCore.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
JTele2_01.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JThighPads_01.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JTranslator1.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
Jtutot1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jtutot2.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jtutot3.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jtutot4.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JuRocket1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JuRocket1_.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JUT_Tracer_01.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
JVial0.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jwarhead1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jwarhead2.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jwarhead3.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jwarhead4.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Jwhpick1.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
MagPick_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
MagPick_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
MedBox_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
MedBox_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
MercSymbol_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
MercSymbol_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
Mini_t.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Mini_t1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Mini_t2.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Mini_t3.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Mini_t4.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
miniammoledbase.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
MiniAmmom_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
MiniAmmom_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
Minigun2m_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
Minigun2m_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
MinigunPick_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
MinigunPick_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
MiniTrace_a.3d
|
All misc items implemented. Enhanced Shock Rifle implemented.
|
2018-05-21 20:28:17 +02:00 |
|
MiniTrace_d.3d
|
All misc items implemented. Enhanced Shock Rifle implemented.
|
2018-05-21 20:28:17 +02:00 |
|
missile_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
missile_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
Module_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
Module_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
Muz1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Muz2.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Muz3.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Muz4.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Muz5.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Muz6.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Muz7.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Muz8.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Muz9.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
MuzzleFlash2.png
|
Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional).
|
2018-05-28 20:55:13 +02:00 |
|
MuzzyPulse.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
PAmmo_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
PAmmo_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
pbolt0.png
|
Pulsegun now uses meshes for the beam, copying exact UT behavior.
|
2018-05-29 00:58:43 +02:00 |
|
pbolt1.png
|
Pulsegun now uses meshes for the beam, copying exact UT behavior.
|
2018-05-29 00:58:43 +02:00 |
|
pbolt2.png
|
Pulsegun now uses meshes for the beam, copying exact UT behavior.
|
2018-05-29 00:58:43 +02:00 |
|
pbolt3.png
|
Pulsegun now uses meshes for the beam, copying exact UT behavior.
|
2018-05-29 00:58:43 +02:00 |
|
pbolt4.png
|
Pulsegun now uses meshes for the beam, copying exact UT behavior.
|
2018-05-29 00:58:43 +02:00 |
|
PBolt_a.3d
|
Pulsegun now uses meshes for the beam, copying exact UT behavior.
|
2018-05-29 00:58:43 +02:00 |
|
PBolt_d.3d
|
Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments).
|
2018-08-12 01:49:00 +02:00 |
|
pPurpleRing.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
PulseGunR_a.3d
|
Added all the sounds needed for the remaining weapons.
|
2018-05-25 17:49:17 +02:00 |
|
PulseGunR_d.3d
|
Added all the sounds needed for the remaining weapons.
|
2018-05-25 17:49:17 +02:00 |
|
PulsePickup_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
PulsePickup_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
Razor2_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
Razor2_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
RazorBlade_a.3d
|
All misc items implemented. Enhanced Shock Rifle implemented.
|
2018-05-21 20:28:17 +02:00 |
|
RazorBlade_d.3d
|
All misc items implemented. Enhanced Shock Rifle implemented.
|
2018-05-21 20:28:17 +02:00 |
|
RazPick2_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
RazPick2_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
RazSkin.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
RazTrail.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
RedSkin2.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
RelicSkull_a.3d
|
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
|
2018-05-20 02:10:30 +02:00 |
|
RelicSkull_d.3d
|
Large versions of biorifle ammo and shock core weren't spawning, fixed this.
|
2018-06-16 17:44:13 +02:00 |
|
Rifle2a.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Rifle2b.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Rifle2c.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Rifle2d.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
Rifle2m_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
Rifle2m_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
RiflePick_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
RiflePick_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
RifleR1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
RifleRoundM_a.3d
|
All misc items implemented. Enhanced Shock Rifle implemented.
|
2018-05-21 20:28:17 +02:00 |
|
RifleRoundM_d.3d
|
All misc items implemented. Enhanced Shock Rifle implemented.
|
2018-05-21 20:28:17 +02:00 |
|
RocketPackMesh_a.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
RocketPackMesh_d.3d
|
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
|
2018-05-24 21:25:23 +02:00 |
|
SASMD_t.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
SASMD_t1.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
SASMD_t2.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
SASMD_t3.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
SASMD_t4.png
|
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
|
2018-05-28 19:00:43 +02:00 |
|
sbolt0.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
|
2018-08-13 15:54:45 +02:00 |
|
sbolt1.png
|
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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sbolt2.png
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Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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sbolt3.png
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Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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sbolt4.png
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Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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SBolt_a.3d
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Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments).
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2018-08-12 01:49:00 +02:00 |
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SBolt_d.3d
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Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments).
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2018-08-12 01:49:00 +02:00 |
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Shellc_a.3d
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All misc items implemented. Enhanced Shock Rifle implemented.
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2018-05-21 20:28:17 +02:00 |
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Shellc_d.3d
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All misc items implemented. Enhanced Shock Rifle implemented.
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2018-05-21 20:28:17 +02:00 |
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Shellcase1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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ShieldBeltMeshM_a.3d
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Progress continues. Many things have been added. Pulsegun is complete.
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2018-05-19 00:48:40 +02:00 |
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ShieldBeltMeshM_d.3d
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Large versions of biorifle ammo and shock core weren't spawning, fixed this.
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2018-06-16 17:44:13 +02:00 |
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ShockCoreM_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ShockCoreM_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ShockRWM_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ShockRWM_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Shockt1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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ShocktT1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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ShockWavem_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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ShockWavem_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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SShocktT1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Tele2_a.3d
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Progress continues. Many things have been added. Pulsegun is complete.
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2018-05-19 00:48:40 +02:00 |
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Tele2_d.3d
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Progress continues. Many things have been added. Pulsegun is complete.
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2018-05-19 00:48:40 +02:00 |
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ThighPads_a.3d
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Progress continues. Many things have been added. Pulsegun is complete.
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2018-05-19 00:48:40 +02:00 |
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ThighPads_d.3d
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Large versions of biorifle ammo and shock core weren't spawning, fixed this.
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2018-06-16 17:44:13 +02:00 |
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tloc1.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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tloc1_.png
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Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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tloc2.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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tloc2_.png
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Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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2018-08-13 15:54:45 +02:00 |
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tloc3.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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tloc4.png
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Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
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2018-05-28 19:00:43 +02:00 |
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Trans3loc_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Trans3loc_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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TranslatorMesh_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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TranslatorMesh_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Transloc_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Transloc_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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UDamage_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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UDamage_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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UTRingex_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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UTRingex_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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UTRocket_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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UTRocket_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Vial_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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Vial_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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WarHead_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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WarHead_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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WHPick_a.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |
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WHPick_d.3d
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Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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2018-05-24 21:25:23 +02:00 |