flak_m/models
Marisa Kirisame 96411592b3 Finally add player models (sorta rudimentary but they work).
Updated blood and gore code, it's less WIP now.
Updated readme with some additional notes.
Removed Heretic compat player classes as they are no longer needed.
2019-07-22 02:58:48 +02:00
..
AmmoLedBase.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Armor2M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Armor2M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
army1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
army2.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
army3.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
army4.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
ASaRing.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ASasRing.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ASMD2M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ASMD2M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ASMD2pick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ASMD2pick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ASMD_t.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
ASMD_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ASMD_t2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ASMD_t3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ASMD_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
AUbelt1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
AutoML_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
AutoML_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
AutoMR_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
AutoMR_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Backpack2_a.3d All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
Backpack2_d.3d Large versions of biorifle ammo and shock core weren't spawning, fixed this. 2018-06-16 17:44:13 +02:00
barrel4M_a.3d Option to make Chainsaw use ammo (randomly drops on enemy kill). 2019-05-03 17:26:07 +02:00
barrel4M_d.3d Option to make Chainsaw use ammo (randomly drops on enemy kill). 2019-05-03 17:26:07 +02:00
BigFlash_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BigFlash_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BioAmmoM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BioAmmoM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BioGelm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BioGelm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BladeHopperM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BladeHopperM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BladeHopperT.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
BlueSkin2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
boss1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
boss2.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
boss3.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
boss4.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Boss_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Boss_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bossarmm_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bossarmm_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bossgibT.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bossheadm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
bossheadm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
bossheadT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
bossthighm_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bossthighm_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bpak.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
BRifle2_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BRifle2_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BRifle2Pick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BRifle2Pick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BulletBoxM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BulletBoxM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BulletBoxT.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
BulletImpact_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BulletImpact_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chainsawM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chainsawM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ChainSawPick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ChainSawPick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Chip1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ChipM_a.3d Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based. 2018-05-26 20:44:31 +02:00
ChipM_d.3d Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based. 2018-05-26 20:44:31 +02:00
chunk2M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunk2M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunk3M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunk3M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunk4M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunk4M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Chunk_a00.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a02.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a03.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a04.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a05.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a06.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a07.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a08.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a09.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a10.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a11.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
chunkM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunkM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
cmdo1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
cmdo2.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
cmdo3.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
cmdo4.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Commando_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Commando_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
DomB_a.3d A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
DomB_d.3d A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
DomR_a.3d A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
DomR_d.3d A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
EClipM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
EClipM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Eight2Pick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Eight2Pick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Eight_t.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eight_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eight_t2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eight_t3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eight_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eightm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Eightm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
EMuz1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
fcmd1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
fcmd2.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
fcmd4.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
FCommando_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
FCommando_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
femalearmm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
femalearmm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
femalearmT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
femalefootm_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
femalefootm_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
femalefootT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
femaletorsom_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
femaletorsom_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
FemaleTorsoT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Flak2Pick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Flak2Pick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Flak_t.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Flak_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Flak_t2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Flak_t3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Flak_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
FlakAmmoLEDBase.png First public commit. 2018-05-15 02:22:27 +02:00
FlakAmmoM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
FlakAmmoM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
flakm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
flakm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Flakmuz.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
flakslugm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
flakslugm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Flat_a.3d Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
Flat_d.3d Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
FMT1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
GoldSkin2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
GunPick1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
hbox_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
hbox_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
hboxbeta_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
hboxbeta_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
HeadFemaleM_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
HeadFemaleM_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
headmalem_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
headmalem_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Impact_a00.png Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
Impact_a01.png Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
Impact_a02.png Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
Impact_a03.png Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
Impact_a04.png Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
ImpactHammer_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ImpactHammer_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ImpPick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ImpPick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
invis2M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
invis2M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Jarmor2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jautot1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBammo1.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
jbarrel4.png Option to make Chainsaw use ammo (randomly drops on enemy kill). 2019-05-03 17:26:07 +02:00
JBigFlash1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
jboot_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
jboot_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
JBRifle2.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
JBRifle21.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle22.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle23.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle24.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jchainsaw1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jchainsaw2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jchainsaw3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jchainsaw4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JChainSawPick1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JEClip.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JFA1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jflakslugel1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jflakslugel1_.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JGCow1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jgreen.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jhbox1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jhboxbeta1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpactHammer1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpactHammer2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpactHammer3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpactHammer4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpPick1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
jinvis.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jlboot2.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
JM21.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JMedBox1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jmisc1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jmissile_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jmissile_01_.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPammo_01.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jparts1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
JPulse3rd_01.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
JPulseGun_02.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPulseGun_03.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPulsePickup_01.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JRazor2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazor3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazor4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazor5.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazorw.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRelicSkull_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRelicSkull_01b.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JRelicSkull_01g.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JRelicSkull_01r.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JRifle2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRocketPack1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JShockCore.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
JShockCore_2.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JSShockCore.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JTele2_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JThighPads_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JTranslator1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jtutot1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jtutot2.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jtutot3.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jtutot4.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
JuRocket1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JuRocket1_.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JUT_Tracer_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JVial0.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwarhead1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwarhead2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwarhead3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwarhead4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwhpick1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
LiverM_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
LiverM_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
MagPick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MagPick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
malearmm_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
malearmm_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
malearmT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
malefootm_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
malefootm_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
malefootT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
maletorsom_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
maletorsom_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
maletorsoT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
MedBox_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MedBox_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MercSymbol_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MercSymbol_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Mini_t.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Mini_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Mini_t2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Mini_t3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Mini_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
miniammoledbase.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
MiniAmmom_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MiniAmmom_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Minigun2m_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Minigun2m_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MinigunPick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MinigunPick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MiniTrace_a.3d All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
MiniTrace_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
missile_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
missile_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MMT1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Module_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Module_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Muz1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz5.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz6.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz7.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz8.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz9.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
MuzzleFlash2.png Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional). 2018-05-28 20:55:13 +02:00
MuzzyPulse.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
NewGreen.png Change blue health textures to something prettier. 2019-01-21 02:12:59 +01:00
PAmmo_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
PAmmo_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
pbolt0.png Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
pbolt1.png Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
pbolt2.png Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
pbolt3.png Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
pbolt4.png Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
PBolt_a.3d Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
PBolt_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
PHeartM_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
PHeartM_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
pPurpleRing.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
PulseGunR_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
PulseGunR_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
PulsePickup_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
PulsePickup_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Razor2_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Razor2_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RazorBlade_a.3d All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
RazorBlade_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RazPick2_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RazPick2_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RazSkin.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
RazTrail.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
RedSkin2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
RelicSkull_a.3d A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
RelicSkull_d.3d Large versions of biorifle ammo and shock core weren't spawning, fixed this. 2018-06-16 17:44:13 +02:00
Rifle2a.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Rifle2b.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Rifle2c.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Rifle2d.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Rifle2m_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Rifle2m_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RiflePick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RiflePick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RifleR1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
RifleRoundM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RifleRoundM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RocketPackMesh_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RocketPackMesh_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
SASMD_t.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
SASMD_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
SASMD_t2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
SASMD_t3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
SASMD_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
sbolt0.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
sbolt1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
sbolt2.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
sbolt3.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
sbolt4.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
SBolt_a.3d Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
SBolt_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
SGirl_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
SGirl_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Shellc_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Shellc_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Shellcase1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ShieldBeltMeshM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShieldBeltMeshM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShockCoreM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShockCoreM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShockRWM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShockRWM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Shockt1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ShocktT1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ShockWavem_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShockWavem_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
sldr1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
sldr2.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
sldr3.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
sldr4.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Soldier_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Soldier_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
SShocktT1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
stomachM_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
stomachM_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Tele2_a.3d Progress continues. Many things have been added. Pulsegun is complete. 2018-05-19 00:48:40 +02:00
Tele2_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ThighPads_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ThighPads_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ThighT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
ThighUTM_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
ThighUTM_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
tloc1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
tloc1_.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
tloc2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
tloc2_.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
tloc3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
tloc4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Trans3loc_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Trans3loc_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
TranslatorMesh_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
TranslatorMesh_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Transloc_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Transloc_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
UDamage_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
UDamage_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
UTRingex_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
UTRingex_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
UTRocket_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
UTRocket_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Vial_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Vial_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
WarHead_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
WarHead_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
WHPick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
WHPick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00