..
AmmoLedBase.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Armor2M_a.3d
Progress continues. Many things have been added. Pulsegun is complete.
2018-05-19 00:48:40 +02:00
Armor2M_d.3d
Large versions of biorifle ammo and shock core weren't spawning, fixed this.
2018-06-16 17:44:13 +02:00
ASaRing.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
ASasRing.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
ASMD2M_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ASMD2M_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ASMD2pick_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ASMD2pick_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ASMD_t.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
ASMD_t1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
ASMD_t2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
ASMD_t3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
ASMD_t4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
AUbelt1.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
AutoML_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
AutoML_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
AutoMR_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
AutoMR_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Backpack2_a.3d
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
Backpack2_d.3d
Large versions of biorifle ammo and shock core weren't spawning, fixed this.
2018-06-16 17:44:13 +02:00
BigFlash_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BigFlash_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BioAmmoM_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BioAmmoM_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BioGelm_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BioGelm_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BladeHopperM_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BladeHopperM_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BladeHopperT.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
BlueSkin2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
bossheadm_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
bossheadm_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
bossheadT.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
bpak.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
BRifle2_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BRifle2_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BRifle2Pick_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BRifle2Pick_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BulletBoxM_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BulletBoxM_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
BulletBoxT.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
BulletImpact_a.3d
Sniper rifle added, bullet impact mesh added. Only the RL remains.
2018-05-29 21:14:06 +02:00
BulletImpact_d.3d
Sniper rifle added, bullet impact mesh added. Only the RL remains.
2018-05-29 21:14:06 +02:00
chainsawM_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
chainsawM_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ChainSawPick_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ChainSawPick_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Chip1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
ChipM_a.3d
Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
2018-05-26 20:44:31 +02:00
ChipM_d.3d
Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
2018-05-26 20:44:31 +02:00
chunk2M_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
chunk2M_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
chunk3M_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
chunk3M_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
chunk4M_a.3d
Switched to _d.3d+_a.3d pairs.
2018-05-15 10:29:21 +02:00
chunk4M_d.3d
Switched to _d.3d+_a.3d pairs.
2018-05-15 10:29:21 +02:00
Chunk_a00.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a01.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a02.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a03.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a04.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a05.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a06.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a07.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a08.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a09.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a10.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Chunk_a11.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
chunkM_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
chunkM_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
DomB_a.3d
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
2018-05-20 02:10:30 +02:00
DomB_d.3d
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
2018-05-20 02:10:30 +02:00
DomR_a.3d
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
2018-05-20 02:10:30 +02:00
DomR_d.3d
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
2018-05-20 02:10:30 +02:00
EClipM_a.3d
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
EClipM_d.3d
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
Eight2Pick_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Eight2Pick_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Eight_t.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Eight_t1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Eight_t2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Eight_t3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Eight_t4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Eightm_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Eightm_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
EMuz1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Flak2Pick_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Flak2Pick_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Flak_t.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Flak_t1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Flak_t2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Flak_t3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Flak_t4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
FlakAmmoLEDBase.png
First public commit.
2018-05-15 02:22:27 +02:00
FlakAmmoM_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
FlakAmmoM_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
flakm_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
flakm_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Flakmuz.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
flakslugm_a.3d
Switched to _d.3d+_a.3d pairs.
2018-05-15 10:29:21 +02:00
flakslugm_d.3d
Switched to _d.3d+_a.3d pairs.
2018-05-15 10:29:21 +02:00
Flat_a.3d
Finished biorifle, began work on pulsegun.
2018-05-17 02:17:10 +02:00
Flat_d.3d
Finished biorifle, began work on pulsegun.
2018-05-17 02:17:10 +02:00
GoldSkin2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
hbox_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
hbox_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
hboxbeta_a.3d
Progress continues. Many things have been added. Pulsegun is complete.
2018-05-19 00:48:40 +02:00
hboxbeta_d.3d
Large versions of biorifle ammo and shock core weren't spawning, fixed this.
2018-06-16 17:44:13 +02:00
Impact_a00.png
Sniper rifle added, bullet impact mesh added. Only the RL remains.
2018-05-29 21:14:06 +02:00
Impact_a01.png
Sniper rifle added, bullet impact mesh added. Only the RL remains.
2018-05-29 21:14:06 +02:00
Impact_a02.png
Sniper rifle added, bullet impact mesh added. Only the RL remains.
2018-05-29 21:14:06 +02:00
Impact_a03.png
Sniper rifle added, bullet impact mesh added. Only the RL remains.
2018-05-29 21:14:06 +02:00
Impact_a04.png
Sniper rifle added, bullet impact mesh added. Only the RL remains.
2018-05-29 21:14:06 +02:00
ImpactHammer_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ImpactHammer_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ImpPick_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ImpPick_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
invis2M_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
invis2M_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Jarmor2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jautot1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JBammo1.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
JBigFlash1.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
jboot_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
jboot_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
JBRifle2.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
JBRifle21.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JBRifle22.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JBRifle23.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JBRifle24.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jchainsaw1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jchainsaw2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jchainsaw3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jchainsaw4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JChainSawPick1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JEClip.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JFA1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jflakslugel1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jflakslugel1_.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jgreen.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jhbox1.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Jhboxbeta1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JImpactHammer1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JImpactHammer2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JImpactHammer3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JImpactHammer4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JImpPick1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
jinvis.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Jlboot2.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
JM21.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JMedBox1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jmissile_01.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jmissile_01_.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JPammo_01.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
JPulseGun_02.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JPulseGun_03.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JPulsePickup_01.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
JRazor2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JRazor3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JRazor4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JRazor5.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JRazorw.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JRelicSkull_01.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JRelicSkull_01b.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
JRelicSkull_01g.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
JRelicSkull_01r.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
JRifle2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JRocketPack1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JShockCore.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
JShockCore_2.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
JSShockCore.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
JTele2_01.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JThighPads_01.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JTranslator1.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
Jtutot1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jtutot2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jtutot3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jtutot4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JuRocket1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JuRocket1_.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JUT_Tracer_01.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
JVial0.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jwarhead1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jwarhead2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jwarhead3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jwarhead4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Jwhpick1.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
MagPick_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
MagPick_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
MedBox_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
MedBox_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
MercSymbol_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
MercSymbol_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Mini_t.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Mini_t1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Mini_t2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Mini_t3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Mini_t4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
miniammoledbase.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
MiniAmmom_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
MiniAmmom_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Minigun2m_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Minigun2m_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
MinigunPick_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
MinigunPick_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
MiniTrace_a.3d
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
MiniTrace_d.3d
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
missile_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
missile_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Module_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Module_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Muz1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Muz2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Muz3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Muz4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Muz5.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Muz6.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Muz7.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Muz8.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Muz9.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
MuzzleFlash2.png
Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional).
2018-05-28 20:55:13 +02:00
MuzzyPulse.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
PAmmo_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
PAmmo_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
pbolt0.png
Pulsegun now uses meshes for the beam, copying exact UT behavior.
2018-05-29 00:58:43 +02:00
pbolt1.png
Pulsegun now uses meshes for the beam, copying exact UT behavior.
2018-05-29 00:58:43 +02:00
pbolt2.png
Pulsegun now uses meshes for the beam, copying exact UT behavior.
2018-05-29 00:58:43 +02:00
pbolt3.png
Pulsegun now uses meshes for the beam, copying exact UT behavior.
2018-05-29 00:58:43 +02:00
pbolt4.png
Pulsegun now uses meshes for the beam, copying exact UT behavior.
2018-05-29 00:58:43 +02:00
PBolt_a.3d
Pulsegun now uses meshes for the beam, copying exact UT behavior.
2018-05-29 00:58:43 +02:00
PBolt_d.3d
Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments).
2018-08-12 01:49:00 +02:00
pPurpleRing.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
PulseGunR_a.3d
Added all the sounds needed for the remaining weapons.
2018-05-25 17:49:17 +02:00
PulseGunR_d.3d
Added all the sounds needed for the remaining weapons.
2018-05-25 17:49:17 +02:00
PulsePickup_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
PulsePickup_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Razor2_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Razor2_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
RazorBlade_a.3d
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
RazorBlade_d.3d
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
RazPick2_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
RazPick2_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
RazSkin.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
RazTrail.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
RedSkin2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
RelicSkull_a.3d
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
2018-05-20 02:10:30 +02:00
RelicSkull_d.3d
Large versions of biorifle ammo and shock core weren't spawning, fixed this.
2018-06-16 17:44:13 +02:00
Rifle2a.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Rifle2b.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Rifle2c.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Rifle2d.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Rifle2m_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Rifle2m_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
RiflePick_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
RiflePick_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
RifleR1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
RifleRoundM_a.3d
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
RifleRoundM_d.3d
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
RocketPackMesh_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
RocketPackMesh_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
SASMD_t.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
SASMD_t1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
SASMD_t2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
SASMD_t3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
SASMD_t4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
sbolt0.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
sbolt1.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
sbolt2.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
sbolt3.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
sbolt4.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
SBolt_a.3d
Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments).
2018-08-12 01:49:00 +02:00
SBolt_d.3d
Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments).
2018-08-12 01:49:00 +02:00
Shellc_a.3d
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
Shellc_d.3d
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
Shellcase1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
ShieldBeltMeshM_a.3d
Progress continues. Many things have been added. Pulsegun is complete.
2018-05-19 00:48:40 +02:00
ShieldBeltMeshM_d.3d
Large versions of biorifle ammo and shock core weren't spawning, fixed this.
2018-06-16 17:44:13 +02:00
ShockCoreM_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ShockCoreM_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ShockRWM_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ShockRWM_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Shockt1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
ShocktT1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
ShockWavem_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
ShockWavem_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
SShocktT1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Tele2_a.3d
Progress continues. Many things have been added. Pulsegun is complete.
2018-05-19 00:48:40 +02:00
Tele2_d.3d
Progress continues. Many things have been added. Pulsegun is complete.
2018-05-19 00:48:40 +02:00
ThighPads_a.3d
Progress continues. Many things have been added. Pulsegun is complete.
2018-05-19 00:48:40 +02:00
ThighPads_d.3d
Large versions of biorifle ammo and shock core weren't spawning, fixed this.
2018-06-16 17:44:13 +02:00
tloc1.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
tloc1_.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
tloc2.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
tloc2_.png
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
2018-08-13 15:54:45 +02:00
tloc3.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
tloc4.png
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
Trans3loc_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Trans3loc_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
TranslatorMesh_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
TranslatorMesh_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Transloc_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Transloc_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
UDamage_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
UDamage_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
UTRingex_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
UTRingex_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
UTRocket_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
UTRocket_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Vial_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
Vial_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
WarHead_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
WarHead_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
WHPick_a.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
WHPick_d.3d
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00