flak_m/models
Marisa Kirisame 416b15683e Implement particle mesh effects.
Append heal amount to health pickup messages.
2019-10-02 17:37:44 +02:00
..
AmmoLedBase.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Armor2M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Armor2M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
army1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
army2.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
army3.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
army4.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
ASaRing.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ASasRing.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ASMD2M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ASMD2M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ASMD2pick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ASMD2pick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ASMD_t.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
ASMD_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ASMD_t2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ASMD_t3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ASMD_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
AUbelt1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
AutoML_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
AutoML_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
AutoMR_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
AutoMR_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Backpack2_a.3d New backpack mesh. 2019-09-12 15:00:28 +02:00
Backpack2_d.3d New backpack mesh. 2019-09-12 15:00:28 +02:00
barrel4M_a.3d Option to make Chainsaw use ammo (randomly drops on enemy kill). 2019-05-03 17:26:07 +02:00
barrel4M_d.3d Option to make Chainsaw use ammo (randomly drops on enemy kill). 2019-05-03 17:26:07 +02:00
BigFlash_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BigFlash_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BioAmmoM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BioAmmoM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BioGelm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BioGelm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BladeHopperM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BladeHopperM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BladeHopperT.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
BlueSkin2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
boss1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
boss2.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
boss3.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
boss4.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Boss_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Boss_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bossarmm_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bossarmm_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bossgibT.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bossheadm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
bossheadm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
bossheadT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
bossthighm_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bossthighm_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bpak.png Implement particle mesh effects. 2019-10-02 17:37:44 +02:00
BRifle2_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BRifle2_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BRifle2Pick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BRifle2Pick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BulletBoxM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BulletBoxM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BulletBoxT.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
BulletImpact_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
BulletImpact_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chainsawM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chainsawM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ChainSawPick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ChainSawPick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Chip1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ChipM_a.3d Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based. 2018-05-26 20:44:31 +02:00
ChipM_d.3d Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based. 2018-05-26 20:44:31 +02:00
chunk2M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunk2M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunk3M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunk3M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunk4M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunk4M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Chunk_a00.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a02.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a03.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a04.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a05.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a06.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a07.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a08.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a09.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a10.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a11.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
chunkM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
chunkM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
cmdo1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
cmdo2.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
cmdo3.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
cmdo4.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Commando_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Commando_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
DomB_a.3d A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
DomB_d.3d A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
DomR_a.3d A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
DomR_d.3d A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
EClipM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
EClipM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Eight2Pick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Eight2Pick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Eight_t.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eight_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eight_t2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eight_t3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eight_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eightm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Eightm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
EMuz1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
fcmd1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
fcmd2.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
fcmd4.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
FCommando_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
FCommando_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
femalearmm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
femalearmm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
femalearmT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
femalefootm_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
femalefootm_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
femalefootT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
femaletorsom_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
femaletorsom_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
FemaleTorsoT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Flak2Pick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Flak2Pick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Flak_t.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Flak_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Flak_t2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Flak_t3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Flak_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
FlakAmmoLEDBase.png First public commit. 2018-05-15 02:22:27 +02:00
FlakAmmoM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
FlakAmmoM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
flakm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
flakm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Flakmuz.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
flakslugm_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
flakslugm_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Flat_a.3d Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
Flat_d.3d Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
FMT1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
GoldSkin2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
GunPick1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
hbox_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
hbox_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
hboxbeta_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
hboxbeta_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
HeadFemaleM_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
HeadFemaleM_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
headmalem_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
headmalem_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Impact_a00.png Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
Impact_a01.png Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
Impact_a02.png Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
Impact_a03.png Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
Impact_a04.png Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
ImpactHammer_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ImpactHammer_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ImpPick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ImpPick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
invis2M_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
invis2M_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Jarmor2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jautot1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBammo1.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
jbarrel4.png Option to make Chainsaw use ammo (randomly drops on enemy kill). 2019-05-03 17:26:07 +02:00
JBigFlash1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
jboot_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
jboot_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
JBRifle2.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
JBRifle21.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle22.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle23.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle24.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jchainsaw1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jchainsaw2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jchainsaw3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jchainsaw4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JChainSawPick1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JEClip.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JFA1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jflakslugel1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jflakslugel1_.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JGCow1.png This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
Jgreen.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jhbox1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jhboxbeta1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpactHammer1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpactHammer2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpactHammer3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpactHammer4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpPick1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
jinvis.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jlboot2.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
JM21.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JMedBox1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jmisc1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jmissile_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jmissile_01_.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPammo_01.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jparts1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
JPulse3rd_01.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
JPulseGun_02.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPulseGun_03.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPulsePickup_01.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JRazor2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazor3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazor4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazor5.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazorw.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRelicSkull_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRelicSkull_01b.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JRelicSkull_01g.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JRelicSkull_01r.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JRifle2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRocketPack1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JShockCore.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
JShockCore_2.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JSShockCore.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
JTele2_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JThighPads_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JTranslator1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Jtutot1.png This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
Jtutot2.png This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
Jtutot3.png This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
Jtutot4.png This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
JuRocket1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JuRocket1_.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JUT_Tracer_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JVial0.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwarhead1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwarhead2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwarhead3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwarhead4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwhpick1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
LiverM_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
LiverM_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
MagPick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MagPick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
malearmm_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
malearmm_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
malearmT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
malefootm_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
malefootm_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
malefootT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
maletorsom_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
maletorsom_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
maletorsoT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
MedBox_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MedBox_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MercSymbol_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MercSymbol_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Mini_t.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Mini_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Mini_t2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Mini_t3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Mini_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
miniammoledbase.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
MiniAmmom_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MiniAmmom_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Minigun2m_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Minigun2m_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MinigunPick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MinigunPick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MiniTrace_a.3d All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
MiniTrace_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
missile_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
missile_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
MMT1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Module_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Module_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Muz1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz5.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz6.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz7.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz8.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Muz9.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
MuzzleFlash2.png Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional). 2018-05-28 20:55:13 +02:00
MuzzyPulse.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
NewGreen.png Change blue health textures to something prettier. 2019-01-21 02:12:59 +01:00
PAmmo_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
PAmmo_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
pbolt0.png Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
pbolt1.png Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
pbolt2.png Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
pbolt3.png Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
pbolt4.png Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
PBolt_a.3d Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
PBolt_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
PHeartM_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
PHeartM_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
pPurpleRing.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
PulseGunR_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
PulseGunR_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
PulsePickup_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
PulsePickup_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Razor2_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Razor2_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RazorBlade_a.3d All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
RazorBlade_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RazPick2_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RazPick2_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RazSkin.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
RazTrail.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
RedSkin2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
RelicSkull_a.3d A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
RelicSkull_d.3d Large versions of biorifle ammo and shock core weren't spawning, fixed this. 2018-06-16 17:44:13 +02:00
Rifle2a.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Rifle2b.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Rifle2c.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Rifle2d.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Rifle2m_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Rifle2m_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RiflePick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RiflePick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RifleR1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
RifleRoundM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RifleRoundM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RocketPackMesh_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
RocketPackMesh_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
SASMD_t.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
SASMD_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
SASMD_t2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
SASMD_t3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
SASMD_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
sbolt0.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
sbolt1.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
sbolt2.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
sbolt3.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
sbolt4.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
SBolt_a.3d Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
SBolt_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
SGirl_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
SGirl_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Shellc_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Shellc_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Shellcase1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ShieldBeltMeshM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShieldBeltMeshM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShockCoreM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShockCoreM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShockRWM_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShockRWM_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Shockt1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ShocktT1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ShockWavem_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ShockWavem_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
sldr1.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
sldr2.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
sldr3.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
sldr4.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Soldier_a.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
Soldier_d.3d Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
SShocktT1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
stomachM_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
stomachM_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
Tele2_a.3d Progress continues. Many things have been added. Pulsegun is complete. 2018-05-19 00:48:40 +02:00
Tele2_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
telepo_a.3d Implement particle mesh effects. 2019-10-02 17:37:44 +02:00
telepo_d.3d Implement particle mesh effects. 2019-10-02 17:37:44 +02:00
TeleSoldier_a.3d Implement particle mesh effects. 2019-10-02 17:37:44 +02:00
TeleSoldier_d.3d Implement particle mesh effects. 2019-10-02 17:37:44 +02:00
ThighPads_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ThighPads_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
ThighT.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
ThighUTM_a.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
ThighUTM_d.3d Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
tloc1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
tloc1_.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
tloc2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
tloc2_.png Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
tloc3.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
tloc4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Trans3loc_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Trans3loc_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
TranslatorMesh_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
TranslatorMesh_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Transloc_a.3d Portal awareness adjustments to various vector operations. 2019-09-28 20:06:51 +02:00
Transloc_d.3d Portal awareness adjustments to various vector operations. 2019-09-28 20:06:51 +02:00
UDamage_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
UDamage_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
UTRingex_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
UTRingex_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
UTRocket_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
UTRocket_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Vial_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
Vial_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
WarHead_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
WarHead_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
WHPick_a.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
WHPick_d.3d Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00