Corrected some stuff and tweaked models and offsets again. Added gib impact sounds (Droplets compat). Made Translocator module throwing work like in UT (same math, even). Corrected sludge wall sticking, uses projection now rather than a cheap trace.
285 lines
No EOL
5.8 KiB
Text
285 lines
No EOL
5.8 KiB
Text
Model "UTRocketAmmo"
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{
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Path "models"
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Model 0 "RocketPackMesh_d.3d"
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Skin 0 "JRocketPack1.png"
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Scale 0.072 0.0864 0.072
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RollOffset -90
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ZOffset 7
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FrameIndex RPAK A 0 0
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}
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Model "UTRocketAmmo2"
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{
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Path "models"
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Model 0 "UTRocket_d.3d"
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Skin 0 "JuRocket1_.png"
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Scale 0.0822 0.09864 0.07
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ZOffset 6
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RollOffset -90
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FrameIndex RCKT A 0 0
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}
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Model "UTGrenade"
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{
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Path "models"
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Model 0 "UTRocket_d.3d"
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Skin 0 "JuRocket1.png"
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Scale 0.07 0.0822 0.09864
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USEACTORPITCH
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USEACTORROLL
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AngleOffset -90
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FrameIndex RCKT A 0 0
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}
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Model "UTRocket"
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{
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Path "models"
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Model 0 "UTRocket_d.3d"
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Skin 0 "JuRocket1.png"
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Scale 0.07 0.0822 0.09864
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USEACTORPITCH
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USEACTORROLL
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AngleOffset -90
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FrameIndex RCKT B 0 1
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}
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Model "UTRocketLauncher"
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{
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Path "models"
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Model 1 "Eight2Pick_d.3d"
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Skin 1 "Eight_t.png"
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Scale 0.24 0.24 0.288
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AngleOffset 90
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ZOffset 12
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ROTATING
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FrameIndex EBLP A 1 0
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}
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Model "UTRocketLauncher"
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{
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Path "models"
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Model 1 "Eight2Pick_d.3d"
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Skin 1 "Eight_t.png"
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Scale 0.24 0.24 0.288
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AngleOffset 90
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ZOffset 6
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FrameIndex EBLP B 1 0
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}
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Model "UTRocketLauncher"
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{
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Path "models"
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Model 0 "Eightm_d.3d"
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SurfaceSkin 0 0 "Eight_t1.png"
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SurfaceSkin 0 1 "Eight_t2.png"
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SurfaceSkin 0 2 "Eight_t3.png"
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SurfaceSkin 0 3 "Eight_t4.png"
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SurfaceSkin 0 4 "miniammoledbase.png"
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Scale -0.24 0.12 0.24
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Offset 2.0 -12.0 -10.5
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AngleOffset 90
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RollOffset -3
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// Select
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FrameIndex EBLS A 0 0
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FrameIndex EBLS B 0 1
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FrameIndex EBLS C 0 2
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FrameIndex EBLS D 0 3
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FrameIndex EBLS E 0 4
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FrameIndex EBLS F 0 5
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FrameIndex EBLS G 0 6
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FrameIndex EBLS H 0 7
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FrameIndex EBLS I 0 8
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FrameIndex EBLS J 0 9
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FrameIndex EBLS K 0 10
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FrameIndex EBLS L 0 11
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FrameIndex EBLS M 0 12
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FrameIndex EBLS N 0 13
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FrameIndex EBLS O 0 14
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FrameIndex EBLS P 0 15
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FrameIndex EBLS Q 0 16
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FrameIndex EBLS R 0 17
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FrameIndex EBLS S 0 18
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FrameIndex EBLS T 0 19
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// Idle
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FrameIndex EBLI A 0 19
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// Fire 1
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FrameIndex EBF1 A 0 20
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FrameIndex EBF1 B 0 21
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FrameIndex EBF1 C 0 22
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FrameIndex EBF1 D 0 23
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FrameIndex EBF1 E 0 24
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FrameIndex EBF1 F 0 25
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FrameIndex EBF1 G 0 26
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FrameIndex EBF1 H 0 27
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// Fire 2
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FrameIndex EBF2 A 0 49
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FrameIndex EBF2 B 0 50
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FrameIndex EBF2 C 0 51
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FrameIndex EBF2 D 0 52
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FrameIndex EBF2 E 0 53
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FrameIndex EBF2 F 0 54
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FrameIndex EBF2 G 0 55
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FrameIndex EBF2 H 0 56
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FrameIndex EBF2 I 0 57
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FrameIndex EBF2 J 0 58
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FrameIndex EBF2 K 0 59
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// Fire 3
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FrameIndex EBF3 A 0 74
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FrameIndex EBF3 B 0 75
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FrameIndex EBF3 C 0 76
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FrameIndex EBF3 D 0 77
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FrameIndex EBF3 E 0 78
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FrameIndex EBF3 F 0 79
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FrameIndex EBF3 G 0 80
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FrameIndex EBF3 H 0 81
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FrameIndex EBF3 I 0 82
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FrameIndex EBF3 J 0 83
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// Fire 4
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FrameIndex EBF4 A 0 98
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FrameIndex EBF4 B 0 99
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FrameIndex EBF4 C 0 100
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FrameIndex EBF4 D 0 101
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FrameIndex EBF4 E 0 102
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FrameIndex EBF4 F 0 103
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FrameIndex EBF4 G 0 104
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FrameIndex EBF4 H 0 105
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FrameIndex EBF4 I 0 106
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FrameIndex EBF4 J 0 107
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FrameIndex EBF4 K 0 108
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// Fire 5
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FrameIndex EBF5 A 0 116
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FrameIndex EBF5 B 0 117
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FrameIndex EBF5 C 0 118
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FrameIndex EBF5 D 0 119
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FrameIndex EBF5 E 0 120
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FrameIndex EBF5 F 0 121
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FrameIndex EBF5 G 0 122
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FrameIndex EBF5 H 0 123
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FrameIndex EBF5 I 0 124
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FrameIndex EBF5 J 0 125
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FrameIndex EBF5 K 0 126
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FrameIndex EBF5 L 0 127
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FrameIndex EBF5 M 0 128
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// Fire 6
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FrameIndex EBF6 A 0 130
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FrameIndex EBF6 B 0 131
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FrameIndex EBF6 C 0 132
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FrameIndex EBF6 D 0 133
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FrameIndex EBF6 E 0 134
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FrameIndex EBF6 F 0 135
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FrameIndex EBF6 G 0 136
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FrameIndex EBF6 H 0 137
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FrameIndex EBF6 I 0 138
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FrameIndex EBF6 J 0 139
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FrameIndex EBF6 K 0 140
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FrameIndex EBF6 L 0 141
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FrameIndex EBF6 M 0 142
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FrameIndex EBF6 N 0 143
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FrameIndex EBF6 O 0 144
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FrameIndex EBF6 P 0 145
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// Rotate 1
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FrameIndex EBR1 A 0 35
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FrameIndex EBR1 B 0 36
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FrameIndex EBR1 C 0 37
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FrameIndex EBR1 D 0 38
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FrameIndex EBR1 E 0 39
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FrameIndex EBR1 F 0 40
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FrameIndex EBR1 G 0 41
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// Rotate 2
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FrameIndex EBR2 A 0 60
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FrameIndex EBR2 B 0 61
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FrameIndex EBR2 C 0 62
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FrameIndex EBR2 D 0 63
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FrameIndex EBR2 E 0 64
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FrameIndex EBR2 F 0 65
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FrameIndex EBR2 G 0 66
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// Rotate 3
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FrameIndex EBR3 A 0 84
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FrameIndex EBR3 B 0 85
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FrameIndex EBR3 C 0 86
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FrameIndex EBR3 D 0 87
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FrameIndex EBR3 E 0 88
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FrameIndex EBR3 F 0 89
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FrameIndex EBR3 G 0 90
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// Rotate 4
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FrameIndex EBR4 A 0 109
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FrameIndex EBR4 B 0 110
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FrameIndex EBR4 C 0 111
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FrameIndex EBR4 D 0 112
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FrameIndex EBR4 E 0 113
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FrameIndex EBR4 F 0 114
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FrameIndex EBR4 G 0 115
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// Rotate 5
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FrameIndex EBR5 A 0 164
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FrameIndex EBR5 B 0 165
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FrameIndex EBR5 C 0 166
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FrameIndex EBR5 D 0 167
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FrameIndex EBR5 E 0 168
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FrameIndex EBR5 F 0 169
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FrameIndex EBR5 G 0 170
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// Load 1
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FrameIndex EBL1 A 0 28
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FrameIndex EBL1 B 0 29
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FrameIndex EBL1 C 0 30
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FrameIndex EBL1 D 0 31
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FrameIndex EBL1 E 0 32
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FrameIndex EBL1 F 0 33
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FrameIndex EBL1 G 0 34
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// Load 2
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FrameIndex EBL2 A 0 42
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FrameIndex EBL2 B 0 43
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FrameIndex EBL2 C 0 44
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FrameIndex EBL2 D 0 45
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FrameIndex EBL2 E 0 46
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FrameIndex EBL2 F 0 47
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FrameIndex EBL2 G 0 48
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// Load 3
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FrameIndex EBL3 A 0 67
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FrameIndex EBL3 B 0 68
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FrameIndex EBL3 C 0 69
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FrameIndex EBL3 D 0 70
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FrameIndex EBL3 E 0 71
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FrameIndex EBL3 F 0 72
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FrameIndex EBL3 G 0 73
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// Load 4
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FrameIndex EBL4 A 0 91
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FrameIndex EBL4 B 0 92
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FrameIndex EBL4 C 0 93
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FrameIndex EBL4 D 0 94
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FrameIndex EBL4 E 0 95
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FrameIndex EBL4 F 0 96
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FrameIndex EBL4 G 0 97
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// Load 5
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FrameIndex EBL5 A 0 157
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FrameIndex EBL5 B 0 158
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FrameIndex EBL5 C 0 159
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FrameIndex EBL5 D 0 160
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FrameIndex EBL5 E 0 161
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FrameIndex EBL5 F 0 162
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FrameIndex EBL5 G 0 163
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// Load 6
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FrameIndex EBL6 A 0 171
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FrameIndex EBL6 B 0 172
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FrameIndex EBL6 C 0 173
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FrameIndex EBL6 D 0 174
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FrameIndex EBL6 E 0 175
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FrameIndex EBL6 F 0 176
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// Down
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FrameIndex EBLD A 0 146
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FrameIndex EBLD B 0 147
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FrameIndex EBLD C 0 148
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FrameIndex EBLD D 0 149
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FrameIndex EBLD E 0 150
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FrameIndex EBLD F 0 151
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FrameIndex EBLD G 0 152
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FrameIndex EBLD H 0 153
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FrameIndex EBLD I 0 154
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FrameIndex EBLD J 0 155
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FrameIndex EBLD K 0 156
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} |