marifx_m/README.md
Marisa Kirisame b6f74dc880 Localization support.
Additional palettes (CGA set).
Extended ranges for some parameters.
2019-06-14 20:49:14 +02:00

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![logo](Logo_Small.png)
Various fancy shaders for GZDoom ported from MariENB.
### Luma Sharpen
Boosts small details. Doesn't cause noticeable halos like a typical sharpening
filter.
### Color Grading Suite
Control over RGB gamma/intensity, along with a "tint" filter that, with a
negative intensity, can also be used as a color booster (dunno how this even
works, I wrote it 7 years ago lol). On top of all that, you can also do the
same for saturation and value (not hue because that would just be dumb).
### Color Matrix
General purpose color mixing. The matrix is normalized in post. For experienced
users.
### Hue-Saturation
The GIMP filter in shader form. Allows shifting the hue and tweaking the
saturation and value of red, yellow, green, cyan, blue and magenta ranges.
### Curves (TODO)
8-point curve filter with cubic interpolation. Works just like the GIMP filter,
with curves for value, red, green and blue.
### BlurSharpShift
Blurring followed by sharpening, followed by chromatic aberration. This is a
meme filter chain that a lot of people love for some reason, claiming it adds
"photorealism" or something.
### Grain
Makes the screen fuzzy. A couple parameters can be tweaked freely.
### Screen Dirt
Overlays a noisy pattern onto the screen to make it filthy. Not a very good
filter, tbh, but I just kept it in for historical reasons.
### Vignette
Darkens the edges of the screen. Comes with "border blur", which also blurs
said edges.
### Palette Reduction w/ Dither
Part of the "Retro FX" megashader from old MariENB versions. Does what it says
on the tin. There's a multitude of palettes available to choose from. Most
IWADs are covered, along with some notable megawads, various DOS games, and a
couple "standard" palettes.