57 lines
1.7 KiB
Markdown
57 lines
1.7 KiB
Markdown

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Various fancy shaders for GZDoom ported from MariENB.
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### Luma Sharpen
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Boosts small details. Doesn't cause noticeable halos like a typical sharpening
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filter.
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### Color Grading Suite
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Control over RGB gamma/intensity, along with a "tint" filter that, with a
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negative intensity, can also be used as a color booster (dunno how this even
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works, I wrote it 7 years ago lol). On top of all that, you can also do the
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same for saturation and value (not hue because that would just be dumb).
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### Color Matrix
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General purpose color mixing. The matrix is normalized in post. For experienced
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users.
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### Hue-Saturation
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The GIMP filter in shader form. Allows shifting the hue and tweaking the
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saturation and value of red, yellow, green, cyan, blue and magenta ranges.
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### Curves (TODO)
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8-point curve filter with cubic interpolation. Works just like the GIMP filter,
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with curves for value, red, green and blue.
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### BlurSharpShift
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Blurring followed by sharpening, followed by chromatic aberration. This is a
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meme filter chain that a lot of people love for some reason, claiming it adds
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"photorealism" or something.
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### Grain
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Makes the screen fuzzy. A couple parameters can be tweaked freely.
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### Screen Dirt
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Overlays a noisy pattern onto the screen to make it filthy. Not a very good
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filter, tbh, but I just kept it in for historical reasons.
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### Vignette
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Darkens the edges of the screen. Comes with "border blur", which also blurs
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said edges.
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### Palette Reduction w/ Dither
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Part of the "Retro FX" megashader from old MariENB versions. Does what it says
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on the tin. There's a multitude of palettes available to choose from. Most
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IWADs are covered, along with some notable megawads, various DOS games, and a
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couple "standard" palettes.
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