Today's progress. A whole lot of stuff added, and some cleanup too.
Fixed the sizes and offsets of player models. Adjusted weapon offsets to be more in line with the originals. Implemented all armors and most of the usable items. Add lights to some item pickups. This might get done to DT too. Key display on both HUD types, along with some fixes. ASMD has complete animations. Other weapons will follow.
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39 changed files with 1488 additions and 371 deletions
38
language.txt
38
language.txt
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@ -11,6 +11,14 @@ I_BACKPACKEXTRA = "The backpack also contains: ";
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I_ASMDAMMO = "You picked up an ASMD Core.";
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I_ASMDAMMO2 = "You picked up a Small ASMD Core.";
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I_ASMD = "You got the ASMD.";
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I_UARMOR = "You got the Assault Vest.";
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I_KEVSUIT = "You picked up the Kevlar Suit.";
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I_ASBSUIT = "You picked up the Asbestos Suit.";
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I_TOXSUIT = "You picked up the Toxin Suit.";
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I_POWERSHIELD = "You got the Power Shield!";
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I_VOICEBOX = "You picked up the Voice Box.";
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I_DAMPENER = "You got the Acoustic Dampener.";
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I_FORCEFIELD = "You picked up the Force Field.";
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/* Tags */
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T_STINGERAMMO = "Tarydium Shards";
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T_STINGERAMMO2 = "Tarydium Shard Pack";
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@ -19,6 +27,14 @@ T_TRANSLATOR = "Translator";
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T_ASMDAMMO = "ASMD Core";
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T_ASMDAMMO2 = "Small ASMD Core";
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T_ASMD = "ASMD";
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T_UARMOR = "Assault Vest";
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T_KEVSUIT = "Kevlar Suit";
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T_ASBSUIT = "Asbestos Suit";
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T_TOXSUIT = "Toxin Suit";
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T_POWERSHIELD = "Power Shield";
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T_VOICEBOX = "Voice Box";
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T_DAMPENER = "Acoustic Dampener";
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T_FORCEFIELD = "Force Field";
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/* Miscellaneous */
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TR_HINT = "Hint";
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TR_NOMSG = "No new messages";
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@ -27,6 +43,9 @@ N_MALE2 = "Ash";
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N_MALE3 = "Dante";
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N_FEMALE1 = "Gina";
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N_FEMALE2 = "Sonya";
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D_POWERSHIELD = "The Power Shield has depleted.";
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D_DAMPENER = "Acoustic Dampener has run out.";
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M_FFNOROOM = "No room to activate Force Field.";
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/* Menus */
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STING_MTITLE = "Unreal Options";
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STING_HOPTS = "HUD Options";
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@ -68,15 +87,34 @@ I_BACKPACKEXTRA = "La mochila tambien contiene: ";
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I_ASMDAMMO = "Has recogido un Núcleo de ASMD.";
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I_ASMDAMMO2 = "Has recogido un Núcleo Pequeño de ASMD.";
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I_ASMD = "Has obtenido el ASMD.";
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I_UARMOR = "Has obtenido la Coraza de Asalto.";
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I_KEVSUIT = "Has recogido el Traje de Kevlar.";
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I_ASBSUIT = "Has recogido el Traje de Amianto.";
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I_TOXSUIT = "Has recogido el Traje de Toxinas.";
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I_POWERSHIELD = "¡Has obtenido el Escudo de Fuerza!";
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I_VOICEBOX = "Has recogido la Caja de Voz.";
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I_DAMPENER = "Has obtenido el Amortiguador Acústico.";
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I_FORCEFIELD = "Has recogido el Campo de Fuerza.";
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/* Tags */
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T_STINGERAMMO = "Fragmentos de Tarydium";
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T_STINGER = "Arma Aguijón";
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T_TRANSLATOR = "Traductor";
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T_ASMDAMMO = "Núcleo de ASMD";
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T_ASMDAMMO2 = "Núcleo Pequeño de ASMD";
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T_UARMOR = "Coraza de Asalto";
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T_KEVSUIT = "Traje de Kevlar";
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T_ASBSUIT = "Traje de Amianto";
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T_TOXSUIT = "Traje de Toxinas";
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T_POWERSHIELD = "Escudo de Fuerza";
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T_VOICEBOX = "Caja de Voz";
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T_DAMPENER = "Amortiguador Acústico";
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T_FORCEFIELD = "Campo de Fuerza";
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/* Miscellaneous */
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TR_HINT = "Pista";
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TR_NOMSG = "No hay mensajes nuevos";
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D_POWERSHIELD = "El Escudo de Fuerza se ha agotado.";
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D_DAMPENER = "El Amortiguador Acústico se ha agotado.";
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M_FFNOROOM = "No hay espacio para activar el Campo de Fuerza.";
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/* Menus */
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STING_MTITLE = "Opciones de Unreal";
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STING_HOPTS = "Opciones de HUD";
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