stinger_m/language.txt
Marisa Kirisame 8da5167e59 Today's progress. A whole lot of stuff added, and some cleanup too.
Fixed the sizes and offsets of player models.
Adjusted weapon offsets to be more in line with the originals.
Implemented all armors and most of the usable items.
Add lights to some item pickups. This might get done to DT too.
Key display on both HUD types, along with some fixes.
ASMD has complete animations. Other weapons will follow.
2019-08-16 03:27:15 +02:00

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Text

[default eng enc ena enz eni ens enj enb enl ent enw]
/* Obituaries */
O_STINGER = "%o was perforated by %k's Stinger.";
O_ASMD = "%k inflicted mortal damage upon %o with the ASMD.";
/* Pickup messages */
I_STINGERAMMOL = "You picked up ";
I_STINGERAMMOR = " Tarydium Shards.";
I_STINGER = "You picked up the Stinger.";
I_TRANSLATOR = "You picked up the Universal Translator.";
I_BACKPACKEXTRA = "The backpack also contains: ";
I_ASMDAMMO = "You picked up an ASMD Core.";
I_ASMDAMMO2 = "You picked up a Small ASMD Core.";
I_ASMD = "You got the ASMD.";
I_UARMOR = "You got the Assault Vest.";
I_KEVSUIT = "You picked up the Kevlar Suit.";
I_ASBSUIT = "You picked up the Asbestos Suit.";
I_TOXSUIT = "You picked up the Toxin Suit.";
I_POWERSHIELD = "You got the Power Shield!";
I_VOICEBOX = "You picked up the Voice Box.";
I_DAMPENER = "You got the Acoustic Dampener.";
I_FORCEFIELD = "You picked up the Force Field.";
/* Tags */
T_STINGERAMMO = "Tarydium Shards";
T_STINGERAMMO2 = "Tarydium Shard Pack";
T_STINGER = "Stinger";
T_TRANSLATOR = "Translator";
T_ASMDAMMO = "ASMD Core";
T_ASMDAMMO2 = "Small ASMD Core";
T_ASMD = "ASMD";
T_UARMOR = "Assault Vest";
T_KEVSUIT = "Kevlar Suit";
T_ASBSUIT = "Asbestos Suit";
T_TOXSUIT = "Toxin Suit";
T_POWERSHIELD = "Power Shield";
T_VOICEBOX = "Voice Box";
T_DAMPENER = "Acoustic Dampener";
T_FORCEFIELD = "Force Field";
/* Miscellaneous */
TR_HINT = "Hint";
TR_NOMSG = "No new messages";
N_MALE1 = "Kurgan";
N_MALE2 = "Ash";
N_MALE3 = "Dante";
N_FEMALE1 = "Gina";
N_FEMALE2 = "Sonya";
D_POWERSHIELD = "The Power Shield has depleted.";
D_DAMPENER = "Acoustic Dampener has run out.";
M_FFNOROOM = "No room to activate Force Field.";
/* Menus */
STING_MTITLE = "Unreal Options";
STING_HOPTS = "HUD Options";
STING_HUDMODE = "HUD Mode";
STING_HUDSCALE = "HUD Scale";
STING_HUDFIT = "Fit 640x480";
STING_INTRO = "Intro Type";
STING_UNREAL99 = "Standard";
STING_UNREAL97 = "Unreal '97";
STING_UNREAL95 = "Unreal '95";
STING_MCREDS = "Unreal Credits";
STING_CDR = "Doomreal";
STING_CLEAD = "Development Lead:";
STING_CASSETS = "Additional Assets:";
STING_CPATRON = "Patreon Backers:";
STING_CTHANK = "Special Thanks:";
STING_CUNR = "Unreal";
STING_CTOP = "A Digital Extremes/Epic Megagames Collaboration";
STING_CGDES = "Game Design:";
STING_CLEVEL = "Level Design:";
STING_CANIM = "Animator:";
STING_CART = "Art:";
STING_CPROG = "Programming:";
STING_CMUS = "Music:";
STING_CSND = "Sound Effects:";
STING_CGT = "Producer for GT:";
STING_CBIZ = "Biz:";
[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
/* Obituaries */
O_STINGER = "%o fue perforad@[ao_esp] por el Arma Aguijón de %k.";
O_ASMD = "%k infligió un daño mortal sobre %o con el ASMD.";
/* Pickup messages */
I_STINGERAMMOL = "Has recogido ";
I_STINGERAMMOR = " fragmentos de Tarydium.";
I_STINGER = "Has obtenido el Arma Aguijón.";
I_TRANSLATOR = "Has obtenido el Traductor Universal.";
I_BACKPACKEXTRA = "La mochila tambien contiene: ";
I_ASMDAMMO = "Has recogido un Núcleo de ASMD.";
I_ASMDAMMO2 = "Has recogido un Núcleo Pequeño de ASMD.";
I_ASMD = "Has obtenido el ASMD.";
I_UARMOR = "Has obtenido la Coraza de Asalto.";
I_KEVSUIT = "Has recogido el Traje de Kevlar.";
I_ASBSUIT = "Has recogido el Traje de Amianto.";
I_TOXSUIT = "Has recogido el Traje de Toxinas.";
I_POWERSHIELD = "¡Has obtenido el Escudo de Fuerza!";
I_VOICEBOX = "Has recogido la Caja de Voz.";
I_DAMPENER = "Has obtenido el Amortiguador Acústico.";
I_FORCEFIELD = "Has recogido el Campo de Fuerza.";
/* Tags */
T_STINGERAMMO = "Fragmentos de Tarydium";
T_STINGER = "Arma Aguijón";
T_TRANSLATOR = "Traductor";
T_ASMDAMMO = "Núcleo de ASMD";
T_ASMDAMMO2 = "Núcleo Pequeño de ASMD";
T_UARMOR = "Coraza de Asalto";
T_KEVSUIT = "Traje de Kevlar";
T_ASBSUIT = "Traje de Amianto";
T_TOXSUIT = "Traje de Toxinas";
T_POWERSHIELD = "Escudo de Fuerza";
T_VOICEBOX = "Caja de Voz";
T_DAMPENER = "Amortiguador Acústico";
T_FORCEFIELD = "Campo de Fuerza";
/* Miscellaneous */
TR_HINT = "Pista";
TR_NOMSG = "No hay mensajes nuevos";
D_POWERSHIELD = "El Escudo de Fuerza se ha agotado.";
D_DAMPENER = "El Amortiguador Acústico se ha agotado.";
M_FFNOROOM = "No hay espacio para activar el Campo de Fuerza.";
/* Menus */
STING_MTITLE = "Opciones de Unreal";
STING_HOPTS = "Opciones de HUD";
STING_HUDMODE = "Modo de HUD";
STING_HUDSCALE = "Escala de HUD";
STING_HUDFIT = "Contener 640x480";
STING_INTRO = "Tipo de Intro";
STING_UNREAL99 = "Estándar";
STING_MCREDS = "Créditos de Unreal";
STING_CDR = "Doomreal";
STING_CLEAD = "Desarrolladora Jefe:";
STING_CASSETS = "Assets Adicionales:";
STING_CPATRON = "Mecenas de Patreon:";
STING_CTHANK = "Agradecimientos Especiales:";
STING_CUNR = "Unreal";
STING_CTOP = "Una Colaboración de Digital Extremes/Epic Megagames";
STING_CGDES = "Diseño de Juego:";
STING_CLEVEL = "Diseño de Niveles:";
STING_CANIM = "Animador:";
STING_CART = "Arte:";
STING_CPROG = "Programación:";
STING_CMUS = "Música:";
STING_CSND = "Efectos de Sonido:";
STING_CGT = "Productor para GT:";
STING_CBIZ = "Negocios:";
[fr]
[it]