Today's progress. A whole lot of stuff added, and some cleanup too.

Fixed the sizes and offsets of player models.
Adjusted weapon offsets to be more in line with the originals.
Implemented all armors and most of the usable items.
Add lights to some item pickups. This might get done to DT too.
Key display on both HUD types, along with some fixes.
ASMD has complete animations. Other weapons will follow.
This commit is contained in:
Marisa the Magician 2019-08-16 03:22:58 +02:00
commit 8da5167e59
39 changed files with 1488 additions and 371 deletions

View file

@ -7,7 +7,7 @@ Model "UFlakBox"
ZOffset 6
RollOffset 180
FrameIndex FBOX A 0 0
FrameIndex FAMO A 0 0
}
Model "UFlakAmmo"
@ -19,7 +19,7 @@ Model "UFlakAmmo"
ZOffset 2.25
RollOffset -90
FrameIndex FSHL B 0 0
FrameIndex FAMO B 0 0
}
Model "UFlakCannon"
@ -31,11 +31,11 @@ Model "UFlakCannon"
AngleOffset 90
Scale 0.12 0.12 0.134
FrameIndex FLKP B 1 0
FrameIndex FPCK B 1 0
ZOffset 12
ROTATING
FrameIndex FLKP A 1 0
FrameIndex FPCK A 1 0
}
Model "UFlakCannon"
@ -43,9 +43,9 @@ Model "UFlakCannon"
Path "models"
Model 2 "flak_d.3d"
SurfaceSkin 2 0 "FireEffect13.png"
Scale 0.1 -0.08 0.1
Scale 0.1 -0.1 0.1
AngleOffset -90
Offset 5 -9 -5
Offset 7 -9.7 -5.8
DONTCULLBACKFACES
// Fire
@ -78,9 +78,9 @@ Model "UFlakCannon"
Path "models"
Model 0 "flak_d.3d"
SurfaceSkin 0 1 "Jflak1.png"
Scale 0.1 -0.08 0.1
Scale 0.1 -0.1 0.1
AngleOffset -90
Offset 5 -9 -5
Offset 7 -9.7 -5.8
// Select
FrameIndex FLKS A 0 0