Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -285,11 +285,15 @@ The weapon is completely useless if the user or target are underwater.
## Fireblaster
Another Mercenary invention, and a direct evolution of the previously listed
Flamethrower. Shoots balls of flaming napalm stabilized by microgravity.
Flamethrower. Shoots green-ish fireballs stabilized by microgravity.
Primary fire: Single, steady shots.
Primary fire: Single, steady shots, or a rapid three shot burst in a horizontal
arc, depending on selected mode. Costs 10 units of napalm per projectile.
Secondary fire: A rapid three shot burst in a horizontal arc.
Secondary fire: A slowly charged fireball costing 20 units of napalm. Deals
more splash damage.
Reload: Toggle between single shot and three-round burst fire for primary fire.
Like its predecessor, the Fireblaster is obviously completely useless when
water is involved. A very clever human scientist would eventually solve this,