Oh boy, it begins.
Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
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GunLore.md
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GunLore.md
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@ -285,11 +285,15 @@ The weapon is completely useless if the user or target are underwater.
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## Fireblaster
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Another Mercenary invention, and a direct evolution of the previously listed
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Flamethrower. Shoots balls of flaming napalm stabilized by microgravity.
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Flamethrower. Shoots green-ish fireballs stabilized by microgravity.
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Primary fire: Single, steady shots.
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Primary fire: Single, steady shots, or a rapid three shot burst in a horizontal
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arc, depending on selected mode. Costs 10 units of napalm per projectile.
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Secondary fire: A rapid three shot burst in a horizontal arc.
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Secondary fire: A slowly charged fireball costing 20 units of napalm. Deals
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more splash damage.
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Reload: Toggle between single shot and three-round burst fire for primary fire.
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Like its predecessor, the Fireblaster is obviously completely useless when
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water is involved. A very clever human scientist would eventually solve this,
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