Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -43,6 +43,28 @@ Object StingerAmmo2
{
Frame "SAMO" { light "STINGERAMMOLIGHT2" }
}
PointLight IMPAMMOLIGHT
{
Color 0.9 0.2 1.0
Size 28
Offset 0 6 0
Attenuate 1
}
PointLight IMPAMMOLIGHT2
{
Color 0.9 0.2 1.0
Size 12
Offset 0 3 0
Attenuate 1
}
Object ImpalerAmmo
{
Frame "IAMO" { light "IMPAMMOLIGHT" }
}
Object ImpalerAmmo2
{
Frame "IAMO" { light "IMPAMMOLIGHT2" }
}
PointLight FLAKAMMOLIGHT
{
Color 0.1 0.4 0.0
@ -64,6 +86,29 @@ Object StingerProjectile
{
Frame "TPRJA" { light "STINGERLIGHT" }
}
PointLight UBIOAMMOLIGHT
{
Color 0.3 1.0 0.1
Size 12
Offset 0 12 8
Attenuate 1
}
PointLight UBIOAMMOLIGHT2
{
Color 0.3 1.0 0.1
Size 9
Offset 0 8 0
Attenuate 1
}
Object UBioAmmo
{
Frame "BIOA" { light "UBIOAMMOLIGHT" }
Frame "BIA2" { light "UBIOAMMOLIGHT" }
}
Object UBioAmmo2
{
Frame "BIOA" { light "UBIOAMMOLIGHT2" }
}
PointLight DAMPENERLIGHT0
{
@ -242,6 +287,18 @@ Object DAmmo5
Frame "DISM" { light "DAMMOLIGHT5" }
}
FlickerLight2 ASMDBALLLIGHT
{
Color 0.3 0.7 1.0
Size 72
SecondarySize 80
Interval 0.1
}
Object AsmdBall
{
Frame "TAZB" { light "ASMDBALLLIGHT" }
}
// Shaders / Brightmaps
HardwareShader Texture "graphics/MenuBarr.png"
{
@ -491,9 +548,9 @@ HardwareShader Texture "models/JInvisibility1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JNaliFruit1.png"
Brightmap Texture "models/JNaliFruit1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
Map "brightmaps/JNaliFruit1.png"
}
HardwareShader Texture "models/JNapalm1_.png"
{