Oh boy, it begins.
Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
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71 changed files with 1949 additions and 73 deletions
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@ -53,7 +53,7 @@ I_IMPAMMO2 = "You picked up an Enriched Tarydium Shard.";
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I_FLAMEAMMO = "You picked up a can of Napalm.";
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I_BIGAMMOL = "You picked up ";
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I_BIGAMMOR = " Big Bullets.";
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I_BIGAMMO2 = "You picked up a Big Bullet.";
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I_BIGAMMO3 = "You picked up a Big Bullet.";
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I_DPISTOL = "You got the Dispersion Pistol.";
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I_AUTOMAG = "You picked up the Automag.";
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I_AUTOMAG2 = "You picked up another Automag.";
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@ -262,7 +262,7 @@ I_IMPAMMO2 = "Has recogido un Fragmento de Tarydium Enriquecido.";
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I_FLAMEAMMO = "Has recogido una lata de Napalm.";
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I_BIGAMMOL = "Has recogido ";
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I_BIGAMMOR = " Grandes Balas.";
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I_BIGAMMO2 = "Has recogido una Gran Bala.";
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I_BIGAMMO3 = "Has recogido una Gran Bala.";
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I_DPISTOL = "Has obtenido una Pistola de Dispersión.";
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I_AUTOMAG = "Has recogido la Autoarma.";
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I_AUTOMAG2 = "Has recogido otra Autoarma.";
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