Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -53,7 +53,7 @@ I_IMPAMMO2 = "You picked up an Enriched Tarydium Shard.";
I_FLAMEAMMO = "You picked up a can of Napalm.";
I_BIGAMMOL = "You picked up ";
I_BIGAMMOR = " Big Bullets.";
I_BIGAMMO2 = "You picked up a Big Bullet.";
I_BIGAMMO3 = "You picked up a Big Bullet.";
I_DPISTOL = "You got the Dispersion Pistol.";
I_AUTOMAG = "You picked up the Automag.";
I_AUTOMAG2 = "You picked up another Automag.";
@ -262,7 +262,7 @@ I_IMPAMMO2 = "Has recogido un Fragmento de Tarydium Enriquecido.";
I_FLAMEAMMO = "Has recogido una lata de Napalm.";
I_BIGAMMOL = "Has recogido ";
I_BIGAMMOR = " Grandes Balas.";
I_BIGAMMO2 = "Has recogido una Gran Bala.";
I_BIGAMMO3 = "Has recogido una Gran Bala.";
I_DPISTOL = "Has obtenido una Pistola de Dispersión.";
I_AUTOMAG = "Has recogido la Autoarma.";
I_AUTOMAG2 = "Has recogido otra Autoarma.";