Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

44
modeldef.biggun Normal file
View file

@ -0,0 +1,44 @@
Model "BigAmmo"
{
Path "models"
Model 0 "BigGAmmoBox_d.3d"
SurfaceSkin 0 0 "Jclip1_.png"
SurfaceSkin 0 1 "RifleBul1.png"
Scale 0.15 0.15 0.18
FrameIndex BIGA A 0 0
}
Model "BigAmmo2"
{
Path "models"
Model 0 "BigGAmmo_d.3d"
Skin 0 "Jclip1_.png"
Scale 0.15 0.15 0.18
FrameIndex BIGA A 0 0
}
Model "BigAmmo3"
{
Path "models"
Model 0 "BigGAmmoSingle_d.3d"
Skin 0 "Jclip1_.png"
Scale 0.15 0.15 0.18
FrameIndex BIGA A 0 0
}
Model "BigGun"
{
Path "models"
Model 1 "BigGPick_d.3d"
Skin 1 "JBigGun1_.png"
ZOffset 18
AngleOffset 90
Scale 0.12 0.12 0.144
FrameIndex BIGP B 1 0
ZOffset 20
ROTATING
FrameIndex BIGP A 1 0
}