Oh boy, it begins.
Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
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71 changed files with 1949 additions and 73 deletions
44
modeldef.biggun
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44
modeldef.biggun
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Model "BigAmmo"
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{
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Path "models"
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Model 0 "BigGAmmoBox_d.3d"
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SurfaceSkin 0 0 "Jclip1_.png"
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SurfaceSkin 0 1 "RifleBul1.png"
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Scale 0.15 0.15 0.18
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FrameIndex BIGA A 0 0
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}
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Model "BigAmmo2"
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{
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Path "models"
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Model 0 "BigGAmmo_d.3d"
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Skin 0 "Jclip1_.png"
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Scale 0.15 0.15 0.18
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FrameIndex BIGA A 0 0
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}
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Model "BigAmmo3"
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{
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Path "models"
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Model 0 "BigGAmmoSingle_d.3d"
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Skin 0 "Jclip1_.png"
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Scale 0.15 0.15 0.18
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FrameIndex BIGA A 0 0
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}
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Model "BigGun"
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{
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Path "models"
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Model 1 "BigGPick_d.3d"
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Skin 1 "JBigGun1_.png"
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ZOffset 18
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AngleOffset 90
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Scale 0.12 0.12 0.144
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FrameIndex BIGP B 1 0
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ZOffset 20
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ROTATING
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FrameIndex BIGP A 1 0
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}
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