Oh boy, it begins.
Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
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71 changed files with 1949 additions and 73 deletions
43
modeldef.impaler
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43
modeldef.impaler
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Model "ImpalerAmmo"
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{
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Path "models"
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Model 0 "ImpalerAmmo_d.3d"
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Skin 0 "JImpale1_.png"
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Scale 0.25 0.25 0.3
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AngleOffset 90
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ZOffset 4
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FrameIndex IAMO A 0 0
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}
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Model "ImpalerAmmo2"
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{
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Path "models"
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Model 0 "ImpalerProj_d.3d"
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Skin 0 "JImpale1_.png"
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Scale 0.25 0.25 0.3
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AngleOffset 90
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ZOffset 2
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FrameIndex IAMO A 0 0
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}
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Model "Impaler"
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{
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Path "models"
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Model 1 "ImpalerPickup_d.3d"
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Skin 1 "JImpale1_.png"
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Offset 8 0 6
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PitchOffset -5
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RollOffset 45
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AngleOffset 180
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Scale 0.2 -0.24 0.24
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FrameIndex IMPP B 1 0
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PitchOffset 0
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RollOffset 0
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Scale 0.2 -0.2 0.24
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Offset 8 0 12
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ROTATING
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FrameIndex IMPP A 1 0
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}
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