Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

43
modeldef.impaler Normal file
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Model "ImpalerAmmo"
{
Path "models"
Model 0 "ImpalerAmmo_d.3d"
Skin 0 "JImpale1_.png"
Scale 0.25 0.25 0.3
AngleOffset 90
ZOffset 4
FrameIndex IAMO A 0 0
}
Model "ImpalerAmmo2"
{
Path "models"
Model 0 "ImpalerProj_d.3d"
Skin 0 "JImpale1_.png"
Scale 0.25 0.25 0.3
AngleOffset 90
ZOffset 2
FrameIndex IAMO A 0 0
}
Model "Impaler"
{
Path "models"
Model 1 "ImpalerPickup_d.3d"
Skin 1 "JImpale1_.png"
Offset 8 0 6
PitchOffset -5
RollOffset 45
AngleOffset 180
Scale 0.2 -0.24 0.24
FrameIndex IMPP B 1 0
PitchOffset 0
RollOffset 0
Scale 0.2 -0.2 0.24
Offset 8 0 12
ROTATING
FrameIndex IMPP A 1 0
}