Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

45
modeldef.napalm Normal file
View file

@ -0,0 +1,45 @@
Model "FlameAmmo"
{
Path "models"
Model 0 "steelbarrelM_d.3d"
Skin 0 "JNapalmAm1.png"
Scale -0.04 0.04 0.048
AngleOffset 90
RollOffset 180
ZOffset 6
FrameIndex FLMA A 0 0
}
Model "UFlamethrower"
{
Path "models"
Model 1 "FlameTPick_d.3d"
Skin 1 "JNapalm1_.png"
ZOffset 10
AngleOffset -90
Scale 0.1 0.1 0.12
FrameIndex FLMP B 1 0
ZOffset 12
ROTATING
FrameIndex FLMP A 1 0
}
Model "UFlamethrower"
{
Path "models"
Model 3 "FlameTOldPick_d.3d"
SurfaceSkin 3 0 "JNapalm1_.png"
SurfaceSkin 3 1 "Flamet_.png"
ZOffset 10
AngleOffset -90
Scale 0.1 0.1 0.12
FrameIndex OFLP B 3 0
ZOffset 12
ROTATING
FrameIndex OFLP A 3 0
}