Oh boy, it begins.
Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
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71 changed files with 1949 additions and 73 deletions
45
modeldef.napalm
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45
modeldef.napalm
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Model "FlameAmmo"
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{
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Path "models"
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Model 0 "steelbarrelM_d.3d"
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Skin 0 "JNapalmAm1.png"
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Scale -0.04 0.04 0.048
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AngleOffset 90
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RollOffset 180
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ZOffset 6
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FrameIndex FLMA A 0 0
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}
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Model "UFlamethrower"
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{
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Path "models"
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Model 1 "FlameTPick_d.3d"
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Skin 1 "JNapalm1_.png"
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ZOffset 10
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AngleOffset -90
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Scale 0.1 0.1 0.12
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FrameIndex FLMP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex FLMP A 1 0
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}
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Model "UFlamethrower"
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{
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Path "models"
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Model 3 "FlameTOldPick_d.3d"
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SurfaceSkin 3 0 "JNapalm1_.png"
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SurfaceSkin 3 1 "Flamet_.png"
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ZOffset 10
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AngleOffset -90
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Scale 0.1 0.1 0.12
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FrameIndex OFLP B 3 0
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ZOffset 12
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ROTATING
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FrameIndex OFLP A 3 0
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}
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