Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

39
modeldef.quadshot Normal file
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Model "UShells"
{
Path "models"
Model 0 "ShellsM_d.3d"
Skin 0 "JQuadAm1_.png"
Scale 0.03 0.03 0.036
AngleOffset 90
ZOffset 3
FrameIndex QAMO A 0 0
}
Model "UShells2"
{
Path "models"
Model 0 "ShellsSmallM_d.3d"
Skin 0 "JQuadAm1_.png"
Scale 0.03 0.03 0.036
AngleOffset 90
ZOffset 1.5
FrameIndex QAMO A 0 0
}
Model "Quadshot"
{
Path "models"
Model 1 "QuadShotPickup_d.3d"
Skin 1 "GunPick1_.png"
ZOffset 6
AngleOffset -90
Scale 0.08 -0.08 0.096
FrameIndex QUAP B 1 0
ZOffset 12
ROTATING
FrameIndex QUAP A 1 0
}