Oh boy, it begins.
Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
parent
4bf3704b7b
commit
912cad96c5
71 changed files with 1949 additions and 73 deletions
28
modeldef.razorjack
Normal file
28
modeldef.razorjack
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
Model "RazorAmmo"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "RazorAmmoMesh_d.3d"
|
||||
Skin 0 "JPickup21.png"
|
||||
ZOffset 8
|
||||
Scale 0.1 0.1 0.12
|
||||
|
||||
FrameIndex BHOP A 0 0
|
||||
FrameIndex BHOP B 0 1
|
||||
}
|
||||
|
||||
Model "Razorjack"
|
||||
{
|
||||
Path "models"
|
||||
Model 1 "RazPick_d.3d"
|
||||
Skin 1 "JRazor1_.png"
|
||||
RollOffset -8
|
||||
AngleOffset 90
|
||||
ZOffset 2
|
||||
Scale 0.05 -0.05 0.06
|
||||
|
||||
FrameIndex RZRP B 1 0
|
||||
|
||||
ZOffset 13
|
||||
ROTATING
|
||||
FrameIndex RZRP A 1 0
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue