Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

28
modeldef.razorjack Normal file
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Model "RazorAmmo"
{
Path "models"
Model 0 "RazorAmmoMesh_d.3d"
Skin 0 "JPickup21.png"
ZOffset 8
Scale 0.1 0.1 0.12
FrameIndex BHOP A 0 0
FrameIndex BHOP B 0 1
}
Model "Razorjack"
{
Path "models"
Model 1 "RazPick_d.3d"
Skin 1 "JRazor1_.png"
RollOffset -8
AngleOffset 90
ZOffset 2
Scale 0.05 -0.05 0.06
FrameIndex RZRP B 1 0
ZOffset 13
ROTATING
FrameIndex RZRP A 1 0
}