Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

37
modeldef.rifle Normal file
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Model "URifleAmmo"
{
Path "models"
Model 0 "RifleBullets_d.3d"
Skin 0 "RifleBul1.png"
Scale 0.05 0.05 0.06
ZOffset 9.5
FrameIndex SBOX A 0 0
}
Model "URifleAmmo2"
{
Path "models"
Model 0 "RifleRoundM_d.3d"
Skin 0 "RifleR1.png"
Scale 0.04 0.04 0.048
ZOffset 8
FrameIndex SRND A 0 0
}
Model "URifle"
{
Path "models"
Model 1 "RiPick_d.3d"
Skin 1 "JRifle1_.png"
Scale 0.12 0.12 0.144
AngleOffset 90
ZOffset 6
FrameIndex SRFP B 1 0
ZOffset 12
ROTATING
FrameIndex SRFP A 1 0
}