Oh boy, it begins.
Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
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71 changed files with 1949 additions and 73 deletions
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@ -22,6 +22,36 @@ Model "UFlakAmmo"
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FrameIndex FAMO B 0 0
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}
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Model "UFlakChunk"
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{
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Path "models"
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Model 0 "ChnkX_d.3d"
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Skin 0 "Jflakshel1.png"
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Scale 0.05 0.05 0.06
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ZOffset 2
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USEACTORPITCH
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USEACTORROLL
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USEROTATIONCENTER
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Rotation-Center 0 0 2
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FrameIndex FCH1 A 0 0
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FrameIndex FCH2 A 0 1
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FrameIndex FCH3 A 0 2
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FrameIndex FCH4 A 0 3
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}
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Model "UFlakSlug"
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{
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Path "models"
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Model 0 "FlakSh_d.3d"
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Skin 0 "Jflakshel1.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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USEACTORPITCH
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FrameIndex FSLG A 0 0
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}
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Model "UFlakCannon"
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{
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Path "models"
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@ -33,12 +63,11 @@ Model "UFlakCannon"
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FrameIndex FPCK B 1 0
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ZOffset 12
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ZOffset 13
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ROTATING
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FrameIndex FPCK A 1 0
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}
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Model "UFlakCannon"
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{
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Path "models"
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