Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -22,6 +22,36 @@ Model "UFlakAmmo"
FrameIndex FAMO B 0 0
}
Model "UFlakChunk"
{
Path "models"
Model 0 "ChnkX_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.05 0.05 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 2
FrameIndex FCH1 A 0 0
FrameIndex FCH2 A 0 1
FrameIndex FCH3 A 0 2
FrameIndex FCH4 A 0 3
}
Model "UFlakSlug"
{
Path "models"
Model 0 "FlakSh_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.2 0.2 0.24
AngleOffset 90
USEACTORPITCH
FrameIndex FSLG A 0 0
}
Model "UFlakCannon"
{
Path "models"
@ -33,12 +63,11 @@ Model "UFlakCannon"
FrameIndex FPCK B 1 0
ZOffset 12
ZOffset 13
ROTATING
FrameIndex FPCK A 1 0
}
Model "UFlakCannon"
{
Path "models"