Oh boy, it begins.
Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
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71 changed files with 1949 additions and 73 deletions
238
modeldef.umisc
238
modeldef.umisc
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@ -388,7 +388,245 @@ Model "UJumpBoots"
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Model 0 "lboot_d.3d"
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Skin 0 "Jlboot1.png"
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Scale 0.06 0.06 0.072
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AngleOffset 180
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ZOffset 6
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FrameIndex JBUT A 0 0
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}
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Model "UFlashlight"
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{
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Path "models"
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Model 0 "Flashl_d.3d"
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Skin 0 "JFlashl1.png"
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Scale 0.04 0.04 0.048
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AngleOffset 180
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ZOffset 2
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FrameIndex SLIT A 0 0
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}
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Model "USearchlight"
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{
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Path "models"
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Model 0 "BigFlash_d.3d"
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Skin 0 "JBigFlash1.png"
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Scale 0.07 0.07 0.084
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AngleOffset -90
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ZOffset 9
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FrameIndex SLIT A 0 0
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}
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Model "SentryItem"
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{
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Path "models"
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Model 0 "SentryPick_d.3d"
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SurfaceSkin 0 0 "Minigun_.png"
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SurfaceSkin 0 1 "minigun1_.png"
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SurfaceSkin 0 2 "JRifle1_.png"
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Scale 0.15 0.15 0.18
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ZOffset 38
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FrameIndex SENT A 0 0
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}
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Model "MinigunSentry"
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{
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Path "models"
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Model 0 "SentryGun_d.3d"
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SurfaceSkin 0 1 "Minigun_.png"
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SurfaceSkin 0 2 "minigun1_.png"
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Scale 0.15 0.15 0.18
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// down
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FrameIndex SENT A 0 0
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// raise
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FrameIndex SENR A 0 0
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FrameIndex SENR B 0 1
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FrameIndex SENR C 0 2
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FrameIndex SENR D 0 3
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FrameIndex SENR E 0 4
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FrameIndex SENR F 0 5
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FrameIndex SENR G 0 6
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FrameIndex SENR H 0 7
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FrameIndex SENR I 0 8
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FrameIndex SENR J 0 9
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FrameIndex SENR K 0 10
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FrameIndex SENR L 0 11
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FrameIndex SENR M 0 12
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FrameIndex SENR N 0 13
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FrameIndex SENR O 0 14
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// idle
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FrameIndex SENI A 0 14
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// windup
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FrameIndex SENW A 0 14
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FrameIndex SENW B 0 15
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FrameIndex SENW C 0 16
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FrameIndex SENW D 0 17
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FrameIndex SENW E 0 18
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FrameIndex SENW F 0 19
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FrameIndex SENW G 0 20
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FrameIndex SENW H 0 21
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FrameIndex SENW I 0 22
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FrameIndex SENW J 0 23
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FrameIndex SENW K 0 24
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FrameIndex SENW L 0 25
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FrameIndex SENW M 0 26
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FrameIndex SENW N 0 27
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FrameIndex SENW O 0 28
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FrameIndex SENW P 0 29
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FrameIndex SENW Q 0 30
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FrameIndex SENW R 0 31
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// fire
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FrameIndex SENF A 0 32 // shoot
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FrameIndex SENF B 0 33
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FrameIndex SENF C 0 34
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FrameIndex SENF D 0 35 // shoot
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FrameIndex SENF E 0 36
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FrameIndex SENF F 0 37
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FrameIndex SENF G 0 38 // shoot
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FrameIndex SENF H 0 39
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FrameIndex SENF I 0 40
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FrameIndex SENF J 0 41 // shoot
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FrameIndex SENF K 0 42
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FrameIndex SENF L 0 43
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FrameIndex SENF M 0 44 // shoot
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FrameIndex SENF N 0 45
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FrameIndex SENF O 0 46
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FrameIndex SENF P 0 47 // shoot
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FrameIndex SENF Q 0 48
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FrameIndex SENF R 0 49
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// unwind
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FrameIndex SENU A 0 50
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FrameIndex SENU B 0 51
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FrameIndex SENU C 0 52
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FrameIndex SENU D 0 53
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FrameIndex SENU E 0 54
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FrameIndex SENU F 0 55
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FrameIndex SENU G 0 56
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FrameIndex SENU H 0 57
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FrameIndex SENU I 0 58
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FrameIndex SENU J 0 59
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FrameIndex SENU K 0 60
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FrameIndex SENU L 0 61
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FrameIndex SENU M 0 62
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FrameIndex SENU N 0 63
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FrameIndex SENU O 0 64
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FrameIndex SENU P 0 65
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FrameIndex SENU Q 0 66
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FrameIndex SENU R 0 67
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}
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Model "MinigunSentryBase"
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{
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Path "models"
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Model 0 "SentryBase_d.3d"
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SurfaceSkin 0 0 "Minigun_.png"
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SurfaceSkin 0 1 "minigun1_.png"
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SurfaceSkin 0 2 "JRifle1_.png"
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Scale 0.15 0.15 0.18
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ZOffset 38
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// down
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FrameIndex SENT A 0 0
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// raise
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FrameIndex SENR A 0 0
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FrameIndex SENR B 0 1
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FrameIndex SENR C 0 2
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FrameIndex SENR D 0 3
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FrameIndex SENR E 0 4
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FrameIndex SENR F 0 5
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FrameIndex SENR G 0 6
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FrameIndex SENR H 0 7
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FrameIndex SENR I 0 8
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FrameIndex SENR J 0 9
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FrameIndex SENR K 0 10
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FrameIndex SENR L 0 11
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FrameIndex SENR M 0 12
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FrameIndex SENR N 0 13
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FrameIndex SENR O 0 14
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// idle
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FrameIndex SENI A 0 14
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// windup
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FrameIndex SENW A 0 14
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FrameIndex SENW B 0 15
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FrameIndex SENW C 0 16
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FrameIndex SENW D 0 17
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FrameIndex SENW E 0 18
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FrameIndex SENW F 0 19
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FrameIndex SENW G 0 20
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FrameIndex SENW H 0 21
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FrameIndex SENW I 0 22
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FrameIndex SENW J 0 23
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FrameIndex SENW K 0 24
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FrameIndex SENW L 0 25
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FrameIndex SENW M 0 26
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FrameIndex SENW N 0 27
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FrameIndex SENW O 0 28
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FrameIndex SENW P 0 29
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FrameIndex SENW Q 0 30
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FrameIndex SENW R 0 31
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// fire
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FrameIndex SENF A 0 32
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FrameIndex SENF B 0 33
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FrameIndex SENF C 0 34
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FrameIndex SENF D 0 35
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FrameIndex SENF E 0 36
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FrameIndex SENF F 0 37
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FrameIndex SENF G 0 38
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FrameIndex SENF H 0 39
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FrameIndex SENF I 0 40
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FrameIndex SENF J 0 41
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FrameIndex SENF K 0 42
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FrameIndex SENF L 0 43
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FrameIndex SENF M 0 44
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FrameIndex SENF N 0 45
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FrameIndex SENF O 0 46
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FrameIndex SENF P 0 47
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FrameIndex SENF Q 0 48
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FrameIndex SENF R 0 49
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// unwind
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FrameIndex SENU A 0 50
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FrameIndex SENU B 0 51
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FrameIndex SENU C 0 52
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FrameIndex SENU D 0 53
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FrameIndex SENU E 0 54
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FrameIndex SENU F 0 55
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FrameIndex SENU G 0 56
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FrameIndex SENU H 0 57
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FrameIndex SENU I 0 58
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FrameIndex SENU J 0 59
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FrameIndex SENU K 0 60
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FrameIndex SENU L 0 61
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FrameIndex SENU M 0 62
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FrameIndex SENU N 0 63
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FrameIndex SENU O 0 64
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FrameIndex SENU P 0 65
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FrameIndex SENU Q 0 66
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FrameIndex SENU R 0 67
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}
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Model "MotionDetector"
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{
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Path "models"
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Model 0 "DetectorMesh_d.3d"
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Skin 0 "JDetector.png"
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Scale 0.08 -0.08 0.096
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PitchOffset 3
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ZOffset 4
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FrameIndex MDET A 0 0
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}
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Model "SCUBAGear"
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{
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Path "models"
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Model 0 "Scuba_d.3d"
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Skin 0 "ASC1.png"
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Scale 0.08 0.08 0.096
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AngleOffset -90
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ZOffset 11
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FrameIndex SCUB A 0 0
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}
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