Oh boy, it begins.
Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
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71 changed files with 1949 additions and 73 deletions
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@ -38,6 +38,11 @@ Class Automag : UnrealWeapon
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}
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return Super.HandlePickup(item);
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}
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override String PickupMessage()
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{
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if ( Owner ) return Super.PickupMessage();
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return StringTable.Localize("$I_AUTOMAG2");
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}
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override Inventory CreateTossable( int amt )
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{
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Inventory inv = Super.CreateTossable(amt);
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