Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -38,6 +38,11 @@ Class Automag : UnrealWeapon
}
return Super.HandlePickup(item);
}
override String PickupMessage()
{
if ( Owner ) return Super.PickupMessage();
return StringTable.Localize("$I_AUTOMAG2");
}
override Inventory CreateTossable( int amt )
{
Inventory inv = Super.CreateTossable(amt);