Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -1,3 +1,29 @@
Class Betamag : UnrealWeapon
{
Default
{
Tag "$T_BETAMAG";
Inventory.Icon "I_ClipAm";
Inventory.PickupMessage "$I_BETAMAG";
Inventory.MaxAmount 1;
Inventory.InterHubAmount 2;
Weapon.UpSound "betamag/select";
Weapon.SlotNumber 2;
Weapon.SelectionOrder 1;
Weapon.AmmoType "UMiniAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "UMiniAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 20;
Weapon.Kickback 320;
UTWeapon.DropAmmo 10;
}
States
{
Spawn:
AUTP A -1;
Stop;
AUTP B -1;
Stop;
}
}