Oh boy, it begins.
Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
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71 changed files with 1949 additions and 73 deletions
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@ -1,3 +1,29 @@
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Class Betamag : UnrealWeapon
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{
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Default
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{
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Tag "$T_BETAMAG";
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Inventory.Icon "I_ClipAm";
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Inventory.PickupMessage "$I_BETAMAG";
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Inventory.MaxAmount 1;
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Inventory.InterHubAmount 2;
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Weapon.UpSound "betamag/select";
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Weapon.SlotNumber 2;
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Weapon.SelectionOrder 1;
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Weapon.AmmoType "UMiniAmmo";
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "UMiniAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 20;
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Weapon.Kickback 320;
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UTWeapon.DropAmmo 10;
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}
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States
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{
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Spawn:
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AUTP A -1;
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Stop;
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AUTP B -1;
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Stop;
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}
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}
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