Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -1,3 +1,22 @@
Class Bonesaw : UnrealWeapon
{
Default
{
Tag "$T_BONESAW";
Inventory.PickupMessage "$I_BONESAW";
Weapon.UpSound "bonesaw/select";
Weapon.SlotNumber 1;
Weapon.SelectionOrder 9;
+WEAPON.MELEEWEAPON;
+FORCEPAIN;
+NOEXTREMEDEATH;
}
States
{
Spawn:
CSWP A -1;
Stop;
CSWP B -1;
Stop;
}
}