Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -1,3 +1,25 @@
Class FlameGun : UnrealWeapon
{
Default
{
Tag "$T_FLAMEGUN";
Inventory.PickupMessage "$I_FLAMEGUN";
Weapon.UpSound "flamegun/select";
Weapon.SlotNumber 5;
Weapon.SelectionOrder 2;
Weapon.AmmoType "FlameAmmo";
Weapon.AmmoUse 10;
Weapon.AmmoType2 "FlameAmmo";
Weapon.AmmoUse2 20;
Weapon.AmmoGive 100;
UTWeapon.DropAmmo 25;
}
States
{
Spawn:
FGNP A -1;
Stop;
FGNP B -1;
Stop;
}
}