Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -1,7 +1,40 @@
Class SMiniAmmo : Ammo
{
Default
{
Inventory.Icon "I_SMini";
Inventory.Amount 4;
Inventory.MaxAmount 16;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 32;
}
}
Class SMiniGun : UnrealWeapon
{
Default
{
Tag "$T_SMINI";
Inventory.PickupMessage "$I_SMINI";
Weapon.UpSound "smini/select";
Weapon.SlotNumber 0;
Weapon.SelectionOrder 1;
Weapon.AmmoType "SMiniAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "SMiniAmmo";
Weapon.AmmoUse2 4;
Weapon.AmmoGive 8;
Inventory.RespawnTics 2100;
+INVENTORY.IGNORESKILL;
+WEAPON.NOAUTOFIRE;
UTWeapon.DropAmmo 4;
}
States
{
Spawn:
SMIP A -1;
Stop;
SMIP B -1;
Stop;
}
}