Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -1,7 +1,35 @@
Class PeaceAmmo : Ammo
{
Default
{
Inventory.Icon "I_Peace";
Inventory.Amount 1;
Inventory.MaxAmount 8;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 16;
}
}
Class Peacemaker : UnrealWeapon
{
Default
{
Tag "$T_PEACE";
Inventory.PickupMessage "$I_PEACE";
Weapon.UpSound "peace/select";
Weapon.SlotNumber 8;
Weapon.SelectionOrder 1;
Weapon.AmmoType "PeaceAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoGive 1;
UTWeapon.DropAmmo 1;
}
States
{
Spawn:
PEAP A -1;
Stop;
PEAP B -1;
Stop;
}
}