Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -1,7 +1,50 @@
Class StunnerAmmo : Ammo
{
double rechargephase, rechargespeed;
Default
{
Inventory.Icon "I_Stun";
Inventory.Amount 10;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 50;
}
override void Tick()
{
Super.Tick();
if ( !Owner ) return;
if ( Amount < 10 ) rechargespeed = 1.1;
else rechargespeed = 0.11*Amount;
rechargephase += 1./rechargespeed;
if ( rechargephase < 7 ) return;
rechargephase = 0;
Amount = min(Amount+1,MaxAmount);
}
}
Class Stunner : UnrealWeapon
{
Default
{
Tag "$T_STUNNER";
Inventory.PickupMessage "$I_STUNNER";
Weapon.UpSound "stun/select";
Weapon.SlotNumber 4;
Weapon.SelectionOrder 9;
Weapon.AmmoType "StunnerAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "StunnerAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 50;
UTWeapon.DropAmmo 50;
}
States
{
Spawn:
STNP A -1;
Stop;
STNP B -1;
Stop;
}
}