Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -270,8 +270,41 @@ Class UJumpBoots : UnrealInventory
Class MotionDetector : UnrealInventory
{
Default
{
Tag "$T_DETECTOR";
+COUNTITEM;
+INVENTORY.BIGPOWERUP;
+INVENTORY.ALWAYSPICKUP;
Inventory.MaxAmount 1;
Inventory.Icon "I_Detect";
Inventory.PickupMessage "$I_DETECTOR";
Inventory.RespawnTics 1050;
UnrealInventory.Charge 3500;
}
States
{
Spawn:
MDET A -1;
Stop;
}
}
Class SCUBAGear : UnrealInventory
{
Default
{
Tag "$T_SCUBA";
Inventory.MaxAmount 1;
Inventory.Icon "I_Scuba";
Inventory.PickupMessage "$I_SCUBA";
Inventory.RespawnTics 700;
UnrealInventory.Charge 4200;
}
States
{
Spawn:
SCUB A -1;
Stop;
}
}