Oh boy, it begins.
Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
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71 changed files with 1949 additions and 73 deletions
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@ -270,8 +270,41 @@ Class UJumpBoots : UnrealInventory
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Class MotionDetector : UnrealInventory
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{
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Default
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{
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Tag "$T_DETECTOR";
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+COUNTITEM;
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+INVENTORY.BIGPOWERUP;
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+INVENTORY.ALWAYSPICKUP;
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Inventory.MaxAmount 1;
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Inventory.Icon "I_Detect";
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Inventory.PickupMessage "$I_DETECTOR";
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Inventory.RespawnTics 1050;
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UnrealInventory.Charge 3500;
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}
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States
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{
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Spawn:
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MDET A -1;
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Stop;
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}
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}
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Class SCUBAGear : UnrealInventory
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{
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Default
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{
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Tag "$T_SCUBA";
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Inventory.MaxAmount 1;
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Inventory.Icon "I_Scuba";
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Inventory.PickupMessage "$I_SCUBA";
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Inventory.RespawnTics 700;
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UnrealInventory.Charge 4200;
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}
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States
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{
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Spawn:
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SCUB A -1;
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Stop;
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}
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}
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