Oh boy, it begins.

Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
This commit is contained in:
Marisa the Magician 2019-09-04 02:37:59 +02:00
commit 912cad96c5
71 changed files with 1949 additions and 73 deletions

View file

@ -1,5 +1,14 @@
Class UTranslocatorAmmo : Ammo
{
Default
{
Inventory.Icon "I_Tele";
Inventory.Amount 1;
Inventory.MaxAmount 2;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 2;
+INVENTORY.IGNORESKILL;
}
}
Class UTranslocator : UnrealWeapon
@ -9,4 +18,27 @@ Class UTranslocator : UnrealWeapon
if ( !sting_telegun ) return false; // not allowed
return Super.TryPickup(toucher);
}
Default
{
Tag "$T_TELEGUN";
Inventory.PickupMessage "$I_TELEGUN";
Weapon.SlotNumber 9;
Weapon.SelectionOrder 10;
Weapon.AmmoType1 "UTranslocatorAmmo";
Weapon.AmmoUse1 1;
Weapon.AmmoType2 "UTranslocatorAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 2;
UTWeapon.DropAmmo 2;
+WEAPON.NO_AUTO_SWITCH;
+WEAPON.CHEATNOTWEAPON;
}
States
{
Spawn:
TLCP A -1;
Stop;
TLCP B -1;
Stop;
}
}