1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -3,8 +3,8 @@ Model "ASMDAmmo"
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 1 "JAsmdAmmo1.png"
Scale 0.09 -0.09 0.108
ZOffset 10
Scale 0.09 -0.09 0.09
ZOffset 9
FrameIndex SHOA A 0 0
}
@ -14,8 +14,8 @@ Model "ASMDAmmoX"
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 0 "ShockC.png"
Scale 0.09 -0.09 0.108
ZOffset 10
Scale 0.09 -0.09 0.09
ZOffset 9
DONTCULLBACKFACES
FrameIndex SHOA A 0 0
@ -26,8 +26,8 @@ Model "ASMDAmmoXX"
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 2 "ShockSm.png"
Scale 0.09 -0.09 0.108
ZOffset 10
Scale 0.09 -0.09 0.09
ZOffset 9
DONTCULLBACKFACES
FrameIndex SHOA A 0 0
@ -38,8 +38,8 @@ Model "ASMDAmmo2"
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 0 "JAsmdAmmo1.png"
Scale 0.03 -0.04 0.06
ZOffset 6
Scale 0.03 -0.04 0.05
ZOffset 5
FrameIndex SHOA B 0 0
}
@ -49,8 +49,8 @@ Model "ASMDAmmo2X"
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 1 "ShockC.png"
Scale 0.03 -0.04 0.06
ZOffset 6
Scale 0.03 -0.04 0.05
ZOffset 5
DONTCULLBACKFACES
FrameIndex SHOA B 0 0
@ -61,7 +61,7 @@ Model "ASMDBall"
Path "models"
Model 0 "TazerProja_d.3d"
Skin 0 "AsmdBall.png"
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
@ -74,7 +74,7 @@ Model "ASMDBeamRing"
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdBeam.png"
Scale 0.72 0.6 0.6
Scale 0.6 0.6 0.6
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -91,7 +91,7 @@ Model "ASMDSBeamRing"
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdSBeam.png"
Scale 0.72 0.6 0.6
Scale 0.6 0.6 0.6
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -108,7 +108,7 @@ Model "ASMDBlastRing"
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdPBeam.png"
Scale 1.44 1.2 1.2
Scale 1.2 1.2 1.2
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -126,7 +126,7 @@ Model "ASMDRingTrail"
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdBeam.png"
Scale 0.024 0.02 0.02
Scale 0.02 0.02 0.02
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -144,13 +144,13 @@ Model "ASMD"
Path "models"
Model 1 "ASMDPick_d.3d"
Skin 1 "ASMD1_.png"
ZOffset 8
ZOffset 7
AngleOffset 90
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
FrameIndex ASMP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex ASMP A 1 0
}