1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -3,8 +3,8 @@ Model "UClip"
Path "models"
Model 0 "ClipM_d.3d"
Skin 0 "Jclip1_.png"
Scale 0.04 -0.04 0.048
ZOffset 1.5
Scale 0.04 -0.04 0.04
ZOffset 1.2
FrameIndex UCLP A 0 0
}
@ -14,7 +14,7 @@ Model "UCasing"
Path "models"
Model 0 "Shell_d.3d"
Skin 0 "Shell1.png"
Scale 0.0264 -0.022 0.022
Scale 0.022 -0.022 0.022
AngleOffset 90
RollOffset 180
ZOffset 1
@ -31,7 +31,7 @@ Model "AutomagMag"
Path "models"
Model 0 "AutoMagSpentClip_d.3d"
Skin 0 "Automa1.png"
Scale 0.06 0.06 0.072
Scale 0.06 0.06 0.06
ZOffset 1
USEACTORPITCH
USEACTORROLL
@ -46,13 +46,13 @@ Model "Automag"
Path "models"
Model 1 "AutoMagPickup_d.3d"
Skin 1 "Automa1_.png"
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
AngleOffset -90
ZOffset 6
ZOffset 5
FrameIndex AUTP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex AUTP A 1 0
}