1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
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parent
da0888d5a8
commit
a36a736887
30 changed files with 234 additions and 234 deletions
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@ -3,8 +3,8 @@ Model "UClip"
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Path "models"
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Model 0 "ClipM_d.3d"
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Skin 0 "Jclip1_.png"
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Scale 0.04 -0.04 0.048
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ZOffset 1.5
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Scale 0.04 -0.04 0.04
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ZOffset 1.2
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FrameIndex UCLP A 0 0
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}
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@ -14,7 +14,7 @@ Model "UCasing"
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Path "models"
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Model 0 "Shell_d.3d"
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Skin 0 "Shell1.png"
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Scale 0.0264 -0.022 0.022
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Scale 0.022 -0.022 0.022
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AngleOffset 90
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RollOffset 180
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ZOffset 1
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@ -31,7 +31,7 @@ Model "AutomagMag"
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Path "models"
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Model 0 "AutoMagSpentClip_d.3d"
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Skin 0 "Automa1.png"
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Scale 0.06 0.06 0.072
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Scale 0.06 0.06 0.06
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ZOffset 1
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USEACTORPITCH
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USEACTORROLL
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@ -46,13 +46,13 @@ Model "Automag"
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Path "models"
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Model 1 "AutoMagPickup_d.3d"
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Skin 1 "Automa1_.png"
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Scale 0.08 -0.08 0.096
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Scale 0.08 -0.08 0.08
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AngleOffset -90
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ZOffset 6
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ZOffset 5
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FrameIndex AUTP B 1 0
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ZOffset 12
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ZOffset 10
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ROTATING
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FrameIndex AUTP A 1 0
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}
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