1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -3,7 +3,7 @@ Model "WeaponPowerUp"
Path "models"
Model 0 "WeaponPowerUpMesh_d.3d"
SurfaceSkin 0 1 "aPower1.png"
Scale 0.1 -0.1 0.12
Scale 0.1 -0.1 0.1
ZOffset 20
FrameIndex WPOW A 0 0
@ -14,7 +14,7 @@ Model "WeaponPowerUpX"
Path "models"
Model 0 "WeaponPowerUpMesh_d.3d"
SurfaceSkin 0 0 "PowerFX.png"
Scale 0.1 -0.1 0.12
Scale 0.1 -0.1 0.1
ZOffset 20
DONTCULLBACKFACES
@ -44,7 +44,7 @@ Model "DispersionAmmo"
{
Path "models"
Model 0 "DispM1_d.3d"
Scale 0.3 0.18 0.096
Scale 0.3 0.18 0.08
Offset 8 0 0
AngleOffset 90
@ -80,7 +80,7 @@ Model "DAmmo2"
{
Path "models"
Model 0 "DispM1_d.3d"
Scale 0.3 0.18 0.096
Scale 0.3 0.18 0.08
Offset 8 0 0
AngleOffset 90
@ -116,7 +116,7 @@ Model "DAmmo3"
{
Path "models"
Model 0 "DispM1_d.3d"
Scale 0.3 0.18 0.096
Scale 0.3 0.18 0.08
Offset 8 0 0
AngleOffset 90
@ -152,7 +152,7 @@ Model "DAmmo4"
{
Path "models"
Model 0 "DispM1_d.3d"
Scale 0.3 0.18 0.096
Scale 0.3 0.18 0.08
Offset 8 0 0
AngleOffset 90
@ -188,7 +188,7 @@ Model "DAmmo5"
{
Path "models"
Model 0 "DispM1_d.3d"
Scale 0.3 0.18 0.096
Scale 0.3 0.18 0.08
Offset 8 0 0
AngleOffset 90
@ -226,13 +226,13 @@ Model "DispersionPistol"
Path "models"
Model 1 "DPistolPick_d.3d"
Skin 1 "DPistol1_.png"
ZOffset 8
ZOffset 7
AngleOffset 90
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
FrameIndex DPIP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex DPIP A 1 0
}