1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
parent
da0888d5a8
commit
a36a736887
30 changed files with 234 additions and 234 deletions
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@ -3,7 +3,7 @@ Model "WeaponPowerUp"
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Path "models"
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Model 0 "WeaponPowerUpMesh_d.3d"
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SurfaceSkin 0 1 "aPower1.png"
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Scale 0.1 -0.1 0.12
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Scale 0.1 -0.1 0.1
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ZOffset 20
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FrameIndex WPOW A 0 0
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@ -14,7 +14,7 @@ Model "WeaponPowerUpX"
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Path "models"
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Model 0 "WeaponPowerUpMesh_d.3d"
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SurfaceSkin 0 0 "PowerFX.png"
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Scale 0.1 -0.1 0.12
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Scale 0.1 -0.1 0.1
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ZOffset 20
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DONTCULLBACKFACES
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@ -44,7 +44,7 @@ Model "DispersionAmmo"
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{
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Path "models"
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Model 0 "DispM1_d.3d"
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Scale 0.3 0.18 0.096
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Scale 0.3 0.18 0.08
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Offset 8 0 0
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AngleOffset 90
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@ -80,7 +80,7 @@ Model "DAmmo2"
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{
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Path "models"
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Model 0 "DispM1_d.3d"
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Scale 0.3 0.18 0.096
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Scale 0.3 0.18 0.08
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Offset 8 0 0
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AngleOffset 90
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@ -116,7 +116,7 @@ Model "DAmmo3"
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{
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Path "models"
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Model 0 "DispM1_d.3d"
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Scale 0.3 0.18 0.096
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Scale 0.3 0.18 0.08
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Offset 8 0 0
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AngleOffset 90
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@ -152,7 +152,7 @@ Model "DAmmo4"
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{
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Path "models"
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Model 0 "DispM1_d.3d"
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Scale 0.3 0.18 0.096
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Scale 0.3 0.18 0.08
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Offset 8 0 0
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AngleOffset 90
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@ -188,7 +188,7 @@ Model "DAmmo5"
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{
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Path "models"
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Model 0 "DispM1_d.3d"
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Scale 0.3 0.18 0.096
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Scale 0.3 0.18 0.08
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Offset 8 0 0
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AngleOffset 90
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@ -226,13 +226,13 @@ Model "DispersionPistol"
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Path "models"
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Model 1 "DPistolPick_d.3d"
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Skin 1 "DPistol1_.png"
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ZOffset 8
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ZOffset 7
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AngleOffset 90
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Scale 0.08 0.08 0.096
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Scale 0.08 0.08 0.08
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FrameIndex DPIP B 1 0
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ZOffset 12
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ZOffset 10
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ROTATING
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FrameIndex DPIP A 1 0
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}
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