1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
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parent
da0888d5a8
commit
a36a736887
30 changed files with 234 additions and 234 deletions
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@ -3,8 +3,8 @@ Model "URocketAmmo"
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Path "models"
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Model 0 "RocketCanMesh_d.3d"
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Skin 0 "JRocketCan1.png"
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Scale 0.12 0.12 0.144
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ZOffset 7
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Scale 0.12 0.12 0.12
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ZOffset 6
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FrameIndex RPAK A 0 0
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FrameIndex RPAK B 0 1
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@ -24,8 +24,8 @@ Model "URocketAmmo2"
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Model 0 "SingleRocketMesh_d.3d"
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SurfaceSkin 0 0 "JRocketCan1.png"
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SurfaceSkin 0 1 "JRocket1_.png"
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Scale 0.05 0.05 0.056
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ZOffset 4
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Scale 0.05 0.05 0.05
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ZOffset 3.5
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FrameIndex RCKT A 0 0
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FrameIndex RCKT B 0 1
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@ -36,13 +36,13 @@ Model "Eightball"
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Path "models"
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Model 1 "EightPick_d.3d"
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Skin 1 "JEightB1_.png"
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ZOffset 4
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ZOffset 3.5
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AngleOffset 90
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Scale 0.08 0.08 0.096
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Scale 0.08 0.08 0.08
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FrameIndex EBLP B 1 0
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ZOffset 12
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ZOffset 10
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ROTATING
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FrameIndex EBLP A 1 0
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}
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@ -54,7 +54,7 @@ Model "URocket"
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Skin 0 "JRocket1.png"
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AngleOffset 90
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Offset 5 0 0
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Scale 0.05 0.05 0.06
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Scale 0.05 0.05 0.05
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USEACTORPITCH
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FrameIndex RCKT A 0 1
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@ -69,7 +69,7 @@ Model "UGrenade"
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Skin 0 "JRocket1.png"
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AngleOffset 90
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Offset -2 0 0
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Scale 0.05 0.05 0.06
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Scale 0.05 0.05 0.05
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USEACTORPITCH
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FrameIndex RCKT A 0 0
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