1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -3,8 +3,8 @@ Model "URocketAmmo"
Path "models"
Model 0 "RocketCanMesh_d.3d"
Skin 0 "JRocketCan1.png"
Scale 0.12 0.12 0.144
ZOffset 7
Scale 0.12 0.12 0.12
ZOffset 6
FrameIndex RPAK A 0 0
FrameIndex RPAK B 0 1
@ -24,8 +24,8 @@ Model "URocketAmmo2"
Model 0 "SingleRocketMesh_d.3d"
SurfaceSkin 0 0 "JRocketCan1.png"
SurfaceSkin 0 1 "JRocket1_.png"
Scale 0.05 0.05 0.056
ZOffset 4
Scale 0.05 0.05 0.05
ZOffset 3.5
FrameIndex RCKT A 0 0
FrameIndex RCKT B 0 1
@ -36,13 +36,13 @@ Model "Eightball"
Path "models"
Model 1 "EightPick_d.3d"
Skin 1 "JEightB1_.png"
ZOffset 4
ZOffset 3.5
AngleOffset 90
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
FrameIndex EBLP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex EBLP A 1 0
}
@ -54,7 +54,7 @@ Model "URocket"
Skin 0 "JRocket1.png"
AngleOffset 90
Offset 5 0 0
Scale 0.05 0.05 0.06
Scale 0.05 0.05 0.05
USEACTORPITCH
FrameIndex RCKT A 0 1
@ -69,7 +69,7 @@ Model "UGrenade"
Skin 0 "JRocket1.png"
AngleOffset 90
Offset -2 0 0
Scale 0.05 0.05 0.06
Scale 0.05 0.05 0.05
USEACTORPITCH
FrameIndex RCKT A 0 0