1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
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da0888d5a8
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30 changed files with 234 additions and 234 deletions
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@ -4,7 +4,7 @@ Model "UFireball"
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Model 0 "Flame_d.3d"
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Skin 0 "JFlame2.png"
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PitchOffset 90
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Scale 0.048 0.04 0.04
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Scale 0.04 0.04 0.04
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Offset -4 0 0
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PITCHFROMMOMENTUM
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@ -26,7 +26,7 @@ Model "UFireball2"
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Model 0 "Flame_d.3d"
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Skin 0 "JFlame3.png"
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PitchOffset 90
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Scale 0.06 0.05 0.05
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Scale 0.05 0.05 0.05
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Offset -5 0 0
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PITCHFROMMOMENTUM
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@ -48,7 +48,7 @@ Model "UFireballEmber"
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Model 0 "Flame_d.3d"
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Skin 0 "JFlame3.png"
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PitchOffset 90
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Scale 0.024 0.02 0.02
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Scale 0.02 0.02 0.02
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Offset -2 0 0
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PITCHFROMMOMENTUM
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@ -70,12 +70,12 @@ Model "FlameGun"
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Path "models"
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Model 1 "FlameGPick_d.3d"
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Skin 1 "JFlameG1_.png"
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ZOffset 6
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Scale 0.04 0.04 0.048
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ZOffset 5
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Scale 0.04 0.04 0.04
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FrameIndex FGNP B 1 0
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ZOffset 12
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ZOffset 10
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ROTATING
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FrameIndex FGNP A 1 0
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}
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