1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -4,7 +4,7 @@ Model "UFireball"
Model 0 "Flame_d.3d"
Skin 0 "JFlame2.png"
PitchOffset 90
Scale 0.048 0.04 0.04
Scale 0.04 0.04 0.04
Offset -4 0 0
PITCHFROMMOMENTUM
@ -26,7 +26,7 @@ Model "UFireball2"
Model 0 "Flame_d.3d"
Skin 0 "JFlame3.png"
PitchOffset 90
Scale 0.06 0.05 0.05
Scale 0.05 0.05 0.05
Offset -5 0 0
PITCHFROMMOMENTUM
@ -48,7 +48,7 @@ Model "UFireballEmber"
Model 0 "Flame_d.3d"
Skin 0 "JFlame3.png"
PitchOffset 90
Scale 0.024 0.02 0.02
Scale 0.02 0.02 0.02
Offset -2 0 0
PITCHFROMMOMENTUM
@ -70,12 +70,12 @@ Model "FlameGun"
Path "models"
Model 1 "FlameGPick_d.3d"
Skin 1 "JFlameG1_.png"
ZOffset 6
Scale 0.04 0.04 0.048
ZOffset 5
Scale 0.04 0.04 0.04
FrameIndex FGNP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex FGNP A 1 0
}