1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
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da0888d5a8
commit
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30 changed files with 234 additions and 234 deletions
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@ -3,10 +3,10 @@ Model "FlameAmmo"
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Path "models"
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Model 0 "steelbarrelM_d.3d"
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Skin 0 "JNapalmAm1.png"
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Scale -0.04 0.04 0.048
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Scale -0.04 0.04 0.04
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AngleOffset 90
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RollOffset 180
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ZOffset 6
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ZOffset 5
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FrameIndex FLMA A 0 0
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}
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@ -16,7 +16,7 @@ Model "UNapalm"
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Path "models"
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Model 0 "BioRGel_d.3d"
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Skin 0 "JNapGel1.png"
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Scale 0.12 0.1 0.1
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Scale 0.1 0.1 0.1
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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@ -87,7 +87,7 @@ Model "UNapalmGlob"
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Path "models"
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Model 0 "BioRGel_d.3d"
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Skin 0 "JNapGel1.png"
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Scale 0.12 0.1 0.1
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Scale 0.1 0.1 0.1
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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@ -158,7 +158,7 @@ Model "UNapalmSplash"
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Path "models"
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Model 0 "BioRGel_d.3d"
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Skin 0 "JNapGel1.png"
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Scale 0.12 0.1 0.1
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Scale 0.1 0.1 0.1
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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@ -231,13 +231,13 @@ Model "UFlamethrower"
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Model 1 "FlameTPick_d.3d"
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SurfaceSkin 1 0 "JNapalm1_.png"
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SurfaceSkin 1 1 "Flamet_.png"
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ZOffset 10
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ZOffset 9
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AngleOffset -90
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Scale 0.1 0.1 0.12
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Scale 0.1 0.1 0.1
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FrameIndex FLMP B 1 0
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ZOffset 12
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ZOffset 10
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ROTATING
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FrameIndex FLMP A 1 0
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}
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