1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -3,10 +3,10 @@ Model "FlameAmmo"
Path "models"
Model 0 "steelbarrelM_d.3d"
Skin 0 "JNapalmAm1.png"
Scale -0.04 0.04 0.048
Scale -0.04 0.04 0.04
AngleOffset 90
RollOffset 180
ZOffset 6
ZOffset 5
FrameIndex FLMA A 0 0
}
@ -16,7 +16,7 @@ Model "UNapalm"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "JNapGel1.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -87,7 +87,7 @@ Model "UNapalmGlob"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "JNapGel1.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -158,7 +158,7 @@ Model "UNapalmSplash"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "JNapGel1.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -231,13 +231,13 @@ Model "UFlamethrower"
Model 1 "FlameTPick_d.3d"
SurfaceSkin 1 0 "JNapalm1_.png"
SurfaceSkin 1 1 "Flamet_.png"
ZOffset 10
ZOffset 9
AngleOffset -90
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
FrameIndex FLMP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex FLMP A 1 0
}