1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -4,7 +4,7 @@ Model "Peacerocket"
Model 0 "perock_d.3d"
SurfaceSkin 0 1 "Jpeace1.png"
PitchOffset -90
Scale 0.16 0.192 0.16
Scale 0.16 0.16 0.16
USEACTORPITCH
USEACTORROLL
@ -16,7 +16,7 @@ Model "PeaceFragment"
Path "models"
Model 0 "sfrag_d.3d"
Skin 0 "Jpeace1.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
USEACTORPITCH
USEACTORROLL
@ -33,9 +33,9 @@ Model "Peacebarrel"
Path "models"
Model 0 "peace_d.3d"
Skin 0 "Jpeace1.png"
ZOffset 10
ZOffset 9
AngleOffset -45
Scale 0.16 -0.16 0.192
Scale 0.16 -0.16 0.16
USEACTORPITCH
USEACTORROLL
@ -83,7 +83,7 @@ Model "Peacemaker"
Skin 1 "Jpeacehand1_.png"
RollOffset 90 // normally upright, but it's easier to tell apart from a deployed one this way
ZOffset 5
Scale 0.16 -0.192 0.16
Scale 0.16 -0.16 0.16
FrameIndex PEAP B 1 0