1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
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da0888d5a8
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30 changed files with 234 additions and 234 deletions
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@ -4,7 +4,7 @@ Model "Peacerocket"
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Model 0 "perock_d.3d"
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SurfaceSkin 0 1 "Jpeace1.png"
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PitchOffset -90
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Scale 0.16 0.192 0.16
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Scale 0.16 0.16 0.16
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USEACTORPITCH
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USEACTORROLL
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@ -16,7 +16,7 @@ Model "PeaceFragment"
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Path "models"
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Model 0 "sfrag_d.3d"
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Skin 0 "Jpeace1.png"
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Scale 0.1 0.1 0.12
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Scale 0.1 0.1 0.1
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USEACTORPITCH
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USEACTORROLL
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@ -33,9 +33,9 @@ Model "Peacebarrel"
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Path "models"
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Model 0 "peace_d.3d"
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Skin 0 "Jpeace1.png"
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ZOffset 10
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ZOffset 9
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AngleOffset -45
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Scale 0.16 -0.16 0.192
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Scale 0.16 -0.16 0.16
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USEACTORPITCH
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USEACTORROLL
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@ -83,7 +83,7 @@ Model "Peacemaker"
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Skin 1 "Jpeacehand1_.png"
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RollOffset 90 // normally upright, but it's easier to tell apart from a deployed one this way
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ZOffset 5
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Scale 0.16 -0.192 0.16
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Scale 0.16 -0.16 0.16
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FrameIndex PEAP B 1 0
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