1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -3,9 +3,9 @@ Model "UShells"
Path "models"
Model 0 "ShellsM_d.3d"
Skin 0 "JQuadAm1_.png"
Scale 0.03 0.03 0.036
Scale 0.03 0.03 0.03
AngleOffset 90
ZOffset 3
ZOffset 2.5
FrameIndex QAMO A 0 0
}
@ -15,9 +15,9 @@ Model "UShells2"
Path "models"
Model 0 "ShellsSmallM_d.3d"
Skin 0 "JQuadAm1_.png"
Scale 0.03 0.03 0.036
Scale 0.03 0.03 0.03
AngleOffset 90
ZOffset 1.5
ZOffset 1.25
FrameIndex QAMO A 0 0
}
@ -27,7 +27,7 @@ Model "QCasing"
Path "models"
Model 0 "QShell_d.3d"
Skin 0 "JQuadAm2.png"
Scale 0.03 -0.03 0.036
Scale 0.03 -0.03 0.03
AngleOffset 90
ZOffset 1
USEACTORPITCH
@ -43,13 +43,13 @@ Model "Quadshot"
Path "models"
Model 1 "QuadShotPickup_d.3d"
Skin 1 "GunPick1_.png"
ZOffset 6
ZOffset 5
AngleOffset -90
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
FrameIndex QSPK B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex QSPK A 1 0
}