1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -5,7 +5,7 @@ Model "Stinger"
Skin 1 "Sting1_.png"
Offset -3 3 2
AngleOffset -90
Scale 0.06 0.06 0.072
Scale 0.06 0.06 0.06
FrameIndex STNP B 1 0
@ -19,7 +19,7 @@ Model "StingerAmmo"
Path "models"
Model 0 "TarydiumPickup_d.3d"
Skin 0 "JTaryPick1_.png"
Scale 0.04 0.04 0.048
Scale 0.04 0.04 0.04
ZOffset 1
FrameIndex SAMO A 0 0
@ -30,8 +30,8 @@ Model "StingerAmmo2"
Path "models"
Model 0 "TarydiumLarge_d.3d"
Skin 0 "JTaryPick1_.png"
Scale 0.04 0.04 0.048
ZOffset 3
Scale 0.04 0.04 0.04
ZOffset 2.5
FrameIndex SAMO B 0 0
}
@ -41,7 +41,7 @@ Model "StingerProjectile"
Path "models"
Model 0 "TarydiumProjectile_d.3d"
Skin 0 "JTaryPick1.png"
Scale 0.03 0.03 0.036
Scale 0.03 0.03 0.03
AngleOffset -90
PITCHFROMMOMENTUM
USEACTORROLL
@ -54,7 +54,7 @@ Model "StingerChunk"
Path "models"
Model 0 "burstx_d.3d"
Skin 0 "JBurst1.png"
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
USEACTORPITCH
USEACTORROLL
@ -73,7 +73,7 @@ Model "ViewStingerChunk"
Path "models"
Model 0 "burstx_d.3d"
Skin 0 "JBurst1.png"
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
USEACTORPITCH
USEACTORROLL