1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -3,8 +3,8 @@ Model "UBioAmmo"
Path "models"
Model 0 "sludgemesh_d.3d"
Skin 0 "JPickup1.png"
Scale 0.08 -0.08 0.096
ZOffset 7
Scale 0.08 -0.08 0.08
ZOffset 6
FrameIndex BIOA A 0 0
FrameIndex BIOA B 0 1
@ -42,7 +42,7 @@ Model "UBioAmmo2"
Path "models"
Model 0 "sludgemeshsmall_d.3d"
Skin 0 "JPickup1.png"
Scale 0.04 0.04 0.048
Scale 0.04 0.04 0.04
ZOffset 1
FrameIndex BIOA A 0 0
@ -63,7 +63,7 @@ Model "UBioGel"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "Jflare.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -135,7 +135,7 @@ Model "UBioSplash"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "Jflare.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -207,7 +207,7 @@ Model "UBioGlob"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "Jflare.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -279,7 +279,7 @@ Model "UBioRifle"
Path "models"
Model 1 "BRiflePick_d.3d"
Skin 1 "JBRifle1_.png"
Scale 0.2 -0.2 0.24
Scale 0.2 -0.2 0.2
AngleOffset 180
ZOffset 0