1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
parent
da0888d5a8
commit
a36a736887
30 changed files with 234 additions and 234 deletions
|
|
@ -3,8 +3,8 @@ Model "UBioAmmo"
|
|||
Path "models"
|
||||
Model 0 "sludgemesh_d.3d"
|
||||
Skin 0 "JPickup1.png"
|
||||
Scale 0.08 -0.08 0.096
|
||||
ZOffset 7
|
||||
Scale 0.08 -0.08 0.08
|
||||
ZOffset 6
|
||||
|
||||
FrameIndex BIOA A 0 0
|
||||
FrameIndex BIOA B 0 1
|
||||
|
|
@ -42,7 +42,7 @@ Model "UBioAmmo2"
|
|||
Path "models"
|
||||
Model 0 "sludgemeshsmall_d.3d"
|
||||
Skin 0 "JPickup1.png"
|
||||
Scale 0.04 0.04 0.048
|
||||
Scale 0.04 0.04 0.04
|
||||
ZOffset 1
|
||||
|
||||
FrameIndex BIOA A 0 0
|
||||
|
|
@ -63,7 +63,7 @@ Model "UBioGel"
|
|||
Path "models"
|
||||
Model 0 "BioRGel_d.3d"
|
||||
Skin 0 "Jflare.png"
|
||||
Scale 0.12 0.1 0.1
|
||||
Scale 0.1 0.1 0.1
|
||||
PitchOffset -90
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
|
|
@ -135,7 +135,7 @@ Model "UBioSplash"
|
|||
Path "models"
|
||||
Model 0 "BioRGel_d.3d"
|
||||
Skin 0 "Jflare.png"
|
||||
Scale 0.12 0.1 0.1
|
||||
Scale 0.1 0.1 0.1
|
||||
PitchOffset -90
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
|
|
@ -207,7 +207,7 @@ Model "UBioGlob"
|
|||
Path "models"
|
||||
Model 0 "BioRGel_d.3d"
|
||||
Skin 0 "Jflare.png"
|
||||
Scale 0.12 0.1 0.1
|
||||
Scale 0.1 0.1 0.1
|
||||
PitchOffset -90
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
|
|
@ -279,7 +279,7 @@ Model "UBioRifle"
|
|||
Path "models"
|
||||
Model 1 "BRiflePick_d.3d"
|
||||
Skin 1 "JBRifle1_.png"
|
||||
Scale 0.2 -0.2 0.24
|
||||
Scale 0.2 -0.2 0.2
|
||||
AngleOffset 180
|
||||
ZOffset 0
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue