1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
parent
da0888d5a8
commit
a36a736887
30 changed files with 234 additions and 234 deletions
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@ -3,8 +3,8 @@ Model "UFlakBox"
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Path "models"
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Model 0 "flakboxMesh_d.3d"
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Skin 0 "JPickup1.png"
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Scale 0.09 0.09 0.108
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ZOffset 6
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Scale 0.09 0.09 0.09
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ZOffset 5
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RollOffset 180
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FrameIndex FAMO A 0 0
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@ -15,8 +15,8 @@ Model "UFlakAmmo"
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Path "models"
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Model 0 "FlakSh_d.3d"
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Skin 0 "Jflakshel1_.png"
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Scale 0.2 0.24 0.2
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ZOffset 2.25
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Scale 0.2 0.2 0.2
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ZOffset 2
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RollOffset -90
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FrameIndex FAMO B 0 0
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@ -27,7 +27,7 @@ Model "UFlakChunk"
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Path "models"
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Model 0 "ChnkX_d.3d"
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Skin 0 "Jflakshel1.png"
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Scale 0.05 0.05 0.06
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Scale 0.05 0.05 0.05
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ZOffset 2
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USEACTORPITCH
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USEACTORROLL
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@ -45,7 +45,7 @@ Model "UFlakSlug"
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Path "models"
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Model 0 "FlakSh_d.3d"
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Skin 0 "Jflakshel1.png"
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Scale 0.2 0.2 0.24
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Scale 0.2 0.2 0.2
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AngleOffset 90
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USEACTORPITCH
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@ -57,7 +57,7 @@ Model "UFlakMag"
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Path "models"
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Model 0 "FlakShSpent_d.3d"
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Skin 0 "Jflakshel1.png"
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Scale 0.2 0.2 0.24
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Scale 0.2 0.2 0.2
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AngleOffset 90
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ZOffset 1
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USEACTORPITCH
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@ -73,13 +73,13 @@ Model "UFlakCannon"
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Path "models"
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Model 1 "FlakPick_d.3d"
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Skin 1 "Jflak1_.png"
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ZOffset 12
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ZOffset 10
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AngleOffset 90
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Scale 0.12 0.12 0.134
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Scale 0.12 0.12 0.12
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FrameIndex FPCK B 1 0
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ZOffset 13
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ZOffset 11
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ROTATING
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FrameIndex FPCK A 1 0
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}
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