1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -3,8 +3,8 @@ Model "UFlakBox"
Path "models"
Model 0 "flakboxMesh_d.3d"
Skin 0 "JPickup1.png"
Scale 0.09 0.09 0.108
ZOffset 6
Scale 0.09 0.09 0.09
ZOffset 5
RollOffset 180
FrameIndex FAMO A 0 0
@ -15,8 +15,8 @@ Model "UFlakAmmo"
Path "models"
Model 0 "FlakSh_d.3d"
Skin 0 "Jflakshel1_.png"
Scale 0.2 0.24 0.2
ZOffset 2.25
Scale 0.2 0.2 0.2
ZOffset 2
RollOffset -90
FrameIndex FAMO B 0 0
@ -27,7 +27,7 @@ Model "UFlakChunk"
Path "models"
Model 0 "ChnkX_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.05 0.05 0.06
Scale 0.05 0.05 0.05
ZOffset 2
USEACTORPITCH
USEACTORROLL
@ -45,7 +45,7 @@ Model "UFlakSlug"
Path "models"
Model 0 "FlakSh_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
AngleOffset 90
USEACTORPITCH
@ -57,7 +57,7 @@ Model "UFlakMag"
Path "models"
Model 0 "FlakShSpent_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
AngleOffset 90
ZOffset 1
USEACTORPITCH
@ -73,13 +73,13 @@ Model "UFlakCannon"
Path "models"
Model 1 "FlakPick_d.3d"
Skin 1 "Jflak1_.png"
ZOffset 12
ZOffset 10
AngleOffset 90
Scale 0.12 0.12 0.134
Scale 0.12 0.12 0.12
FrameIndex FPCK B 1 0
ZOffset 13
ZOffset 11
ROTATING
FrameIndex FPCK A 1 0
}