1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -3,8 +3,8 @@ Model "UnrealBackpack"
Path "models"
Model 0 "Backpack2_d.3d" // edited out of SelectionMale1
Skin 0 "bpak.png"
ZOffset 16
Scale 0.3 0.3 0.36
ZOffset 14
Scale 0.3 0.3 0.3
AngleOffset -90
ROTATING
@ -16,7 +16,7 @@ Model "UTranslator"
Path "models"
Model 0 "TranslatorMesh_d.3d"
Skin 0 "JTranslator1.png"
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
ZOffset 4
FrameIndex TRNS A 0 0
@ -27,9 +27,9 @@ Model "UArmor"
Path "models"
Model 0 "ArmorM_d.3d"
Skin 0 "Jarmor1.png"
ZOffset 9
ZOffset 8
AngleOffset -90
Scale 0.07 -0.07 0.084
Scale 0.07 -0.07 0.07
FrameIndex UARM A 0 0
}
@ -42,7 +42,7 @@ Model "AsbestosSuit"
RollOffset 90
AngleOffset -90
ZOffset 17
Scale 0.096 -0.08 0.08
Scale 0.08 -0.08 0.08
FrameIndex ASBS A 0 0
}
@ -55,7 +55,7 @@ Model "ToxinSuit"
RollOffset 90
AngleOffset -90
ZOffset 17
Scale 0.096 -0.08 0.08
Scale 0.08 -0.08 0.08
FrameIndex TOXS A 0 0
}
@ -67,7 +67,7 @@ Model "KevlarSuit"
Skin 0 "AkevSuit1.png"
AngleOffset -90
ZOffset 5
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
FrameIndex KEVS A 0 0
}
@ -79,7 +79,7 @@ Model "ShieldBelt"
Skin 0 "Abelt1.png"
AngleOffset 90
ZOffset 2
Scale 0.05 -0.05 0.06
Scale 0.05 -0.05 0.05
FrameIndex BELT A 0 0
}
@ -91,7 +91,7 @@ Model "PowerShield"
Skin 0 "Apbelt1.png"
AngleOffset 90
ZOffset 2
Scale 0.05 -0.05 0.06
Scale 0.05 -0.05 0.05
FrameIndex BELT A 0 0
}
@ -101,8 +101,8 @@ Model "VoiceBox"
Path "models"
Model 0 "VoiceBoxMesh_d.3d"
Skin 0 "Ainv1_.png"
ZOffset 4
Scale 0.08 -0.08 0.096
ZOffset 3.5
Scale 0.08 -0.08 0.08
FrameIndex VBOX A 0 0
}
@ -111,8 +111,8 @@ Model "VoiceBoxActive"
Path "models"
Model 0 "VoiceBoxMesh_d.3d"
Skin 0 "Ainv1.png"
ZOffset 4
Scale 0.08 -0.08 0.096
ZOffset 3.5
Scale 0.08 -0.08 0.08
FrameIndex VBOX A 0 0
FrameIndex VBOX B 0 1
@ -131,8 +131,8 @@ Model "Dampener"
Path "models"
Model 0 "DampenerM_d.3d"
Skin 0 "Ainv1.png"
ZOffset 6
Scale 0.06 -0.06 0.072
ZOffset 5
Scale 0.06 -0.06 0.06
FrameIndex DAMP A 0 0
FrameIndex DAMP B 0 1
@ -151,8 +151,8 @@ Model "Forcefield"
Path "models"
Model 0 "ForceFieldPick_d.3d"
SurfaceSkin 0 1 "aforce1.png"
ZOffset 11
Scale 0.14 -0.14 0.168
ZOffset 9
Scale 0.14 -0.14 0.14
FrameIndex FFPK A 0 0
}
@ -162,8 +162,8 @@ Model "ForcefieldX"
Path "models"
Model 0 "ForceFieldPick_d.3d"
SurfaceSkin 0 0 "ForceF.png"
ZOffset 11
Scale 0.14 -0.14 0.168
ZOffset 9
Scale 0.14 -0.14 0.14
DONTCULLBACKFACES
FrameIndex FFPK A 0 0
@ -195,8 +195,8 @@ Model "UInvisibility"
Path "models"
Model 0 "InvisibilityMesh_d.3d"
SurfaceSkin 0 1 "JInvisibility1.png"
ZOffset 8
Scale 0.1 -0.1 0.12
ZOffset 7
Scale 0.1 -0.1 0.1
FrameIndex INVS A 0 0
}
@ -206,8 +206,8 @@ Model "UInvisibilityX"
Path "models"
Model 0 "InvisibilityMesh_d.3d"
SurfaceSkin 0 0 "InvisFX.png"
ZOffset 8
Scale 0.1 -0.1 0.12
ZOffset 7
Scale 0.1 -0.1 0.1
DONTCULLBACKFACES
FrameIndex INVS A 0 0
@ -218,9 +218,9 @@ Model "Amplifier"
Path "models"
Model 0 "AmplifierM_d.3d"
Skin 0 "JAmplifier1.png"
ZOffset 3
ZOffset 2.5
AngleOffset 90
Scale 0.16 -0.16 0.192
Scale 0.16 -0.16 0.16
FrameIndex AMPP A 0 0
}
@ -230,8 +230,8 @@ Model "UHealth"
Path "models"
Model 0 "HealthM_d.3d"
Skin 0 "Jhealth1.png"
ZOffset 3
Scale 0.04 -0.04 0.048
ZOffset 2.5
Scale 0.04 -0.04 0.04
FrameIndex HLTH A 0 0
}
@ -241,8 +241,8 @@ Model "Bandages"
Path "models"
Model 0 "bandage_d.3d"
Skin 0 "Jband1.png"
ZOffset 2.2
Scale 0.06 -0.06 0.072
ZOffset 2
Scale 0.06 -0.06 0.06
FrameIndex BAND A 0 0
}
@ -252,9 +252,9 @@ Model "SuperHealth"
Path "models"
Model 0 "SuperHealthMesh_d.3d"
SurfaceSkin 0 1 "Jshealth1.png"
ZOffset 10
ZOffset 8
RollOffset 180
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
FrameIndex SHTH A 0 0
}
@ -264,9 +264,9 @@ Model "SuperHealthX"
Path "models"
Model 0 "SuperHealthMesh_d.3d"
SurfaceSkin 0 0 "SHealthFX.png"
ZOffset 10
ZOffset 8
RollOffset 180
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
FrameIndex SHTH A 0 0
}
@ -277,7 +277,7 @@ Model "NaliFruit"
Model 0 "NaliFruitMesh_d.3d"
Skin 0 "JNaliFruit1.png"
ZOffset 0
Scale 0.3 -0.3 0.36
Scale 0.3 -0.3 0.3
// root
FrameIndex FRUT A 0 1
@ -318,7 +318,7 @@ Model "Seeds"
Model 0 "Seed_d.3d"
Skin 0 "Jseed1.png"
ZOffset 1
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
FrameIndex SEED A 0 0
}
@ -329,7 +329,7 @@ Model "SeedProj"
Model 0 "Seed_d.3d"
Skin 0 "Jseed1.png"
ZOffset 1
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
USEACTORPITCH
FrameIndex SEED A 0 0
@ -343,7 +343,7 @@ Model "Flare"
Offset 4 0 2
PitchOffset 90
AngleOffset 180
Scale 0.04 -0.048 0.04
Scale 0.04 -0.04 0.04
FrameIndex FLAR A 0 0
}
@ -356,7 +356,7 @@ Model "FlareThrown"
Offset 4 0 2
PitchOffset 90
AngleOffset 180
Scale 0.04 -0.048 0.04
Scale 0.04 -0.04 0.04
USEACTORPITCH
USEROTATIONCENTER
Rotation-Center 0 0 1
@ -372,7 +372,7 @@ Model "FlareThrownX"
Offset 3.5 0 2
PitchOffset 90
AngleOffset 180
Scale 0.08 -0.048 0.04
Scale 0.08 -0.04 0.04
USEACTORPITCH
DONTCULLBACKFACES
USEROTATIONCENTER
@ -388,7 +388,7 @@ Model "LightFlareThrown"
SurfaceSkin 0 0 "Jflare.png"
AngleOffset -90
Offset 4 0 1
Scale 0.1 -0.1 0.12
Scale 0.1 -0.1 0.1
USEACTORPITCH
USEROTATIONCENTER
Rotation-Center 0 0 1
@ -402,7 +402,7 @@ Model "DarkFlareThrown"
SurfaceSkin 0 0 "Jflare.png"
AngleOffset -90
Offset 4 0 1
Scale 0.1 -0.1 0.12
Scale 0.1 -0.1 0.1
USEACTORPITCH
USEROTATIONCENTER
Rotation-Center 0 0 1
@ -415,9 +415,9 @@ Model "UJumpBoots"
Path "models"
Model 0 "lboot_d.3d"
Skin 0 "Jlboot1.png"
Scale 0.06 0.06 0.072
Scale 0.06 0.06 0.06
AngleOffset 180
ZOffset 6
ZOffset 5
FrameIndex JBUT A 0 0
}
@ -427,7 +427,7 @@ Model "UFlashlight"
Path "models"
Model 0 "Flashl_d.3d"
Skin 0 "JFlashl1.png"
Scale 0.04 0.04 0.048
Scale 0.04 0.04 0.04
AngleOffset 180
ZOffset 2
@ -439,9 +439,9 @@ Model "USearchlight"
Path "models"
Model 0 "BigFlash_d.3d"
Skin 0 "JBigFlash1.png"
Scale 0.07 0.07 0.084
Scale 0.07 0.07 0.07
AngleOffset -90
ZOffset 9
ZOffset 8
FrameIndex SLIT A 0 0
}
@ -453,8 +453,8 @@ Model "SentryItem"
SurfaceSkin 0 0 "Minigun_.png"
SurfaceSkin 0 1 "minigun1_.png"
SurfaceSkin 0 2 "JRifle1_.png"
Scale 0.15 0.15 0.18
ZOffset 38
Scale 0.15 0.15 0.15
ZOffset 32
FrameIndex SENT A 0 0
}
@ -465,7 +465,7 @@ Model "MinigunSentry"
Model 0 "SentryGun_d.3d"
SurfaceSkin 0 1 "Minigun.png"
SurfaceSkin 0 2 "minigun1.png"
Scale 0.15 0.15 0.18
Scale 0.15 0.15 0.15
USEACTORPITCH
USEACTORROLL
@ -552,7 +552,7 @@ Model "MinigunSentryX"
Path "models"
Model 0 "SentryGun_d.3d"
SurfaceSkin 0 0 "JRifle1.png"
Scale 0.15 0.15 0.18
Scale 0.15 0.15 0.15
USEACTORPITCH
USEACTORROLL
@ -569,7 +569,7 @@ Model "SentryFragment"
Path "models"
Model 0 "sfrag_d.3d"
Skin 0 "Minigun.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
USEACTORPITCH
USEACTORROLL
@ -588,8 +588,8 @@ Model "MinigunSentryBase"
SurfaceSkin 0 0 "Minigun.png"
SurfaceSkin 0 1 "minigun1.png"
SurfaceSkin 0 2 "JRifle1.png"
Scale 0.15 0.15 0.18
ZOffset 38
Scale 0.15 0.15 0.15
ZOffset 32
USEACTORPITCH
USEACTORROLL
@ -678,8 +678,8 @@ Model "SentryGunItem"
Model 0 "SentryM_d.3d"
SurfaceSkin 0 1 "JSentry1_.png"
AngleOffset -90
Scale 0.12 0.12 0.144
ZOffset 16
Scale 0.12 0.12 0.12
ZOffset 14
FrameIndex SENT A 0 0
}
@ -690,8 +690,8 @@ Model "SentryGunX"
Model 0 "SentryM_d.3d"
SurfaceSkin 0 0 "JSentry1.png"
AngleOffset -90
Scale 0.12 0.12 0.144
ZOffset 16
Scale 0.12 0.12 0.12
ZOffset 14
DONTCULLBACKFACES
FrameIndex SENF A 0 20
@ -704,8 +704,8 @@ Model "SentryGun"
Model 0 "SentryM_d.3d"
SurfaceSkin 0 1 "JSentry1.png"
AngleOffset -90
Scale 0.12 0.12 0.144
ZOffset 16
Scale 0.12 0.12 0.12
ZOffset 14
// Spawn
FrameIndex SENT A 0 0
@ -768,9 +768,9 @@ Model "MotionDetector"
Path "models"
Model 0 "DetectorMesh_d.3d"
Skin 0 "JDetector.png"
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
PitchOffset 3
ZOffset 4
ZOffset 3
FrameIndex MDET A 0 0
}
@ -780,9 +780,9 @@ Model "SCUBAGear"
Path "models"
Model 0 "Scuba_d.3d"
Skin 0 "ASC1.png"
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
AngleOffset -90
ZOffset 11
ZOffset 9
FrameIndex SCUB A 0 0
}
@ -792,7 +792,7 @@ Model "UArmorBonus"
Path "models"
Model 0 "ubonus_d.3d"
Skin 0 "shield.png"
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
AngleOffset 90
FrameIndex XANH A 0 0
@ -804,8 +804,8 @@ Model "UAllMap"
Model 0 "cheapcomp_d.3d"
SurfaceSkin 0 1 "JAllMap2.png"
SurfaceSkin 0 2 "JAllMap3.png"
Scale 0.04 0.04 0.048
ZOffset 3
Scale 0.04 0.04 0.04
ZOffset 2.5
AngleOffset 90
SurfaceSkin 0 0 "JAllMap1_a00.png"