1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -1714,7 +1714,7 @@ Class MinigunSentry : Actor
}
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(master.pitch,master.angle,master.roll);
SetOrigin(level.Vec3Offset(master.pos,z*38),true);
SetOrigin(level.Vec3Offset(master.pos,z*32),true);
}
double _PitchTo( Actor other )
{
@ -2111,7 +2111,7 @@ Class MinigunSentryBase : Actor
Health sentryhealth;
Mass int.max;
Radius 8;
Height 46;
Height 35;
+SOLID;
+SHOOTABLE;
+NOBLOOD;
@ -2406,7 +2406,7 @@ Class SentryGun : Actor
Health 50;
Mass int.max;
Radius 6;
Height 18;
Height 15;
+SOLID;
+SHOOTABLE;
+NOBLOOD;