1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
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30 changed files with 234 additions and 234 deletions
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@ -1714,7 +1714,7 @@ Class MinigunSentry : Actor
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}
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(master.pitch,master.angle,master.roll);
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SetOrigin(level.Vec3Offset(master.pos,z*38),true);
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SetOrigin(level.Vec3Offset(master.pos,z*32),true);
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}
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double _PitchTo( Actor other )
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{
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@ -2111,7 +2111,7 @@ Class MinigunSentryBase : Actor
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Health sentryhealth;
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Mass int.max;
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Radius 8;
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Height 46;
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Height 35;
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+SOLID;
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+SHOOTABLE;
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+NOBLOOD;
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@ -2406,7 +2406,7 @@ Class SentryGun : Actor
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Health 50;
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Mass int.max;
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Radius 6;
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Height 18;
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Height 15;
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+SOLID;
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+SHOOTABLE;
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+NOBLOOD;
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