Oh boy, here comes a big one.
Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
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language.txt
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[default eng enc ena enz eni ens enj enb enl ent enw]
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/* Obituaries */
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O_STINGER = "%o was perforated by %k's Stinger.";
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/* Pickup messages */
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I_STINGERAMMOL = "You picked up ";
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I_STINGERAMMOR = " Tarydium Shards.";
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I_STINGER = "You picked up the Stinger.";
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I_TRANSLATOR = "You picked up the Universal Translator.";
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/* Tags */
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T_STINGERAMMO = "Tarydium Shards";
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T_STINGER = "Stinger";
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T_TRANSLATOR = "Translator";
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/* Miscellaneous */
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TR_HINT = "Hint";
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TR_NOMSG = "No new messages";
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N_MALE1 = "Kurgan";
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N_MALE2 = "Ash";
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N_MALE3 = "Dante";
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N_FEMALE1 = "Gina";
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N_FEMALE2 = "Sonya";
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/* Menus */
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STING_MTITLE = "Unreal Options";
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STING_HOPTS = "HUD Options";
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STING_HUDMODE = "HUD Mode";
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STING_HUDSCALE = "HUD Scale";
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STING_HUDFIT = "Fit 640x480";
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STING_INTRO = "Intro Type";
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STING_UNREAL99 = "Standard";
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STING_UNREAL97 = "Unreal '97";
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STING_UNREAL95 = "Unreal '95";
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STING_MCREDS = "Unreal Credits";
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STING_CDR = "Doomreal";
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STING_CLEAD = "Development Lead:";
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STING_CASSETS = "Additional Assets:";
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STING_CPATRON = "Patreon Backers:";
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STING_CTHANK = "Special Thanks:";
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STING_CUNR = "Unreal";
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STING_CTOP = "A Digital Extremes/Epic Megagames Collaboration";
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STING_CGDES = "Game Design:";
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STING_CLEVEL = "Level Design:";
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STING_CANIM = "Animator:";
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STING_CART = "Art:";
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STING_CPROG = "Programming:";
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STING_CMUS = "Music:";
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STING_CSND = "Sound Effects:";
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STING_CGT = "Producer for GT:";
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STING_CBIZ = "Biz:";
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[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
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/* Obituaries */
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O_STINGER = "%o fue perforad@[ao_esp] por el Arma Aguijón de %k.";
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/* Pickup messages */
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I_STINGERAMMOL = "Has recogido ";
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I_STINGERAMMOR = " Fragmentos de Tarydium.";
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I_STINGER = "Has obtenido el Arma Aguijón.";
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I_TRANSLATOR = "Has obtenido el Traductor Universal.";
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/* Tags */
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T_STINGERAMMO = "Fragmentos de Tarydium";
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T_STINGER = "Arma Aguijón";
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T_TRANSLATOR = "Traductor";
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/* Miscellaneous */
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TR_HINT = "Pista";
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TR_NOMSG = "No hay mensajes nuevos";
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/* Menus */
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STING_MTITLE = "Opciones de Unreal";
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STING_HOPTS = "Opciones de HUD";
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STING_HUDMODE = "Modo de HUD";
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STING_HUDSCALE = "Escala de HUD";
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STING_HUDFIT = "Contener 640x480";
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STING_INTRO = "Tipo de Intro";
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STING_UNREAL99 = "Estándar";
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STING_MCREDS = "Créditos de Unreal";
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STING_CDR = "Doomreal";
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STING_CLEAD = "Desarrolladora Jefe:";
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STING_CASSETS = "Assets Adicionales:";
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STING_CPATRON = "Mecenas de Patreon:";
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STING_CTHANK = "Agradecimientos Especiales:";
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STING_CUNR = "Unreal";
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STING_CTOP = "Una Colaboración de Digital Extremes/Epic Megagames";
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STING_CGDES = "Diseño de Juego:";
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STING_CLEVEL = "Diseño de Niveles:";
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STING_CANIM = "Animador:";
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STING_CART = "Arte:";
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STING_CPROG = "Programación:";
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STING_CMUS = "Música:";
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STING_CSND = "Efectos de Sonido:";
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STING_CGT = "Productor para GT:";
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STING_CBIZ = "Negocios:";
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[fr]
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[it]
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