Oh boy, here comes a big one.
Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
This commit is contained in:
parent
f532f74d85
commit
d3b11d1ef2
1145 changed files with 1065 additions and 883 deletions
117
menudef.txt
117
menudef.txt
|
|
@ -1,8 +1,117 @@
|
|||
OptionValue "IntroTypeMenu"
|
||||
{
|
||||
0, "$STING_UNREAL99"
|
||||
1, "$STING_UNREAL97"
|
||||
2, "$STING_UNREAL95"
|
||||
}
|
||||
|
||||
OptionMenu "UnrealOptionMenu"
|
||||
{
|
||||
Title "Unreal Options"
|
||||
Title "$STING_MTITLE"
|
||||
|
||||
StaticText "HUD Options", "Gold"
|
||||
Slider "HUD Mode", "stinger_hudmode", 0, 5, 1, 0
|
||||
Slider "HUD Mode", "stinger_hudscale", 1, 8, 1, 0
|
||||
Option "$STING_INTRO", "stinger_introtype", "IntroTypeMenu"
|
||||
Command "$FLAK_APPLY", "event refreshmenu"
|
||||
StaticText " "
|
||||
StaticText "$STING_HOPTS", "Gold"
|
||||
HudType " "
|
||||
StaticText " "
|
||||
StaticText " "
|
||||
StaticText " "
|
||||
StaticText " "
|
||||
Slider "$STING_HUDMODE", "stinger_hudmode", 0, 5, 1, 0
|
||||
ScaleSlider "$STING_HUDSCALE", "stinger_hudscale", 0, 8, 1, "$STING_HUDFIT"
|
||||
}
|
||||
|
||||
AddOptionMenu "OptionsMenu"
|
||||
{
|
||||
StaticText " "
|
||||
Submenu "$STING_MTITLE", "UnrealOptionMenu"
|
||||
Submenu "$STING_MCREDS", "UnrealCreditsMenu"
|
||||
}
|
||||
|
||||
OptionMenu "UnrealCreditsMenu"
|
||||
{
|
||||
Title "$STING_MCREDS"
|
||||
|
||||
StaticText "$STING_CDR", "Red"
|
||||
StaticText " "
|
||||
StaticText "$STING_CLEAD", "Gold"
|
||||
StaticText "Marisa Kirisame", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CASSETS", "Gold"
|
||||
StaticText "Epic Games, id Software, Bethesda Softworks", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CPATRON", "Gold"
|
||||
StaticText "Aisamai, Alexa Jones-Gonzales, Jonas Höglund,", "White"
|
||||
StaticText "Zard1084, Jonathan Nemo, NekoMithos, 3d0xp0xy", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CTHANK", "Gold"
|
||||
StaticText "KynikossDragonn, The Cutting Room Floor", "White"
|
||||
StaticText " "
|
||||
StaticText "Unreal", "Red"
|
||||
StaticText " "
|
||||
StaticText "$STING_CTOP", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CGDES", "Gold"
|
||||
StaticText "James Schmalz, Cliff Bleszinski", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CLEVEL", "Gold"
|
||||
StaticText "Cliff Bleszinski, T. Elliot Cannon,", "White"
|
||||
StaticText "Pancho Eekels, Jeremy War,", "White"
|
||||
StaticText "Cedric Fiorentino, Shane Caudle", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CANIM", "Gold"
|
||||
StaticText "Dave Carter", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CART", "Gold"
|
||||
StaticText "James Schmalz, Mike Leatham, Artur Bialas", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CPROG", "Gold"
|
||||
StaticText "Tim Sweeney, Steven Polge, Erik de Neve,", "White"
|
||||
StaticText "James Schmalz, Carlo Vogelsang, Nick Michon", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CMUS", "Gold"
|
||||
StaticText "Alexander Brandon, Michiel van den Bos", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CSND", "Gold"
|
||||
StaticText "Dave Ewing", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CGT", "Gold"
|
||||
StaticText "Jason Schreiber", "White"
|
||||
StaticText " "
|
||||
StaticText "$STING_CBIZ", "Gold"
|
||||
StaticText "Mark Rein, Nigel Kent, Craig Lafferty", "White"
|
||||
StaticText " "
|
||||
}
|
||||
|
||||
ListMenu "MainMenu"
|
||||
{
|
||||
LineSpacing 40
|
||||
UnrealBg " "
|
||||
Position 0, 0
|
||||
UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
|
||||
IfOption(ReadThis)
|
||||
{
|
||||
UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
|
||||
}
|
||||
UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
|
||||
ListMenu "MainMenuTextOnly"
|
||||
{
|
||||
LineSpacing 40
|
||||
UnrealBg " "
|
||||
Position 0, 0
|
||||
UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
|
||||
IfOption(ReadThis)
|
||||
{
|
||||
UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
|
||||
}
|
||||
UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue